Showman
About this class
Showmen are performative combatants who control the battlefield through spectacle, physical dominance, and force of presence. Part braggart, part fighting game, all swag. Use the class feature of Hype meter to build up to your ultimate move. Deal damage, while controlling the scene socially.
Included subclasses
Domains
Bone
Grace
Starting stats
Hope feature
Class features
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Showstopper
You have a Hype Meter with 5 segments. Fill 1 segment whenever you impress the crowd through a successful Presence Roll, critical success, or dramatic stunt at the GM’s discretion. When an action roll results in Fear, reduce your Hype by 1. The benefits below stack as your Hype increases until end of scene.
1 Hype: Add your Presence trait to all damage rolls.
2 Hype: Gain Advantage on Presence Rolls.
3 Hype: Gain +1 Proficiency on attacks.
4 Hype: When you defeat an adversary, move up to Far range and make an unarmed attack against a new target.
5 Hype — Signature Move: When you succeed on an attack, the target must succeed on a Reaction Roll or become Stunned. -
Standing Ovation
When you critically succeed on a roll, gain an extra Hope.
Class items
- A decorated weapon designed as much for spectacle as combat.
- Reinforced clothing, mask, cape, or other distinctive outfits built for movement.
Character questions
Background prompts
Connection prompts
Subclass cards
Printable via header menu
Gladiator
Foundation
SPELLCAST TRAIT: Presence
Brutal Display: When you deal Major or greater damage to an adversary, gain 1 Hype.
Intimidating Entrance: Once a scene, choose one adversary within Close range. Until your next spotlight they cannot be spotlighted unless an extra Fear is spent.
Gladiator
Specialization
Bonecrushing Blow: On a successful melee attack, you can mark 1 Stress to make the target temporarily Vulnerable. Gain 1 Hype.
Not So Fast!: When an adversary within Close range attempts to move away from you, mark 1 Stress to force it to make a Reaction Roll (13). On a failure, it cannot move. Gain 2 Hype.
Gladiator
Mastery
Crowd Favorite: When you reach 5 Hype, your Signature Move can affect all adversaries within Very Close range of the target.
Last Man Standing: When you would mark your last HP, spend 3 Hope to remain at 1 HP and gain 2 Hype.
Luchador
Foundation
SPELLCAST TRAIT: Presence
Flying Momentum: When you move Far range before making a successful melee attack, gain 1 Hype.
Hammerlock: On a successful attack, you can spend a Hope to temporarily Restrain the target or pull them into melee range with you. Gain 1 Hype.
Luchador
Specialization
Gorilla Press: If you Restrain a creature, you can throw it Very Close. If it collides with another creature or solid object, both targets mark 1 HP. Gain 1 Hype.
Rope Rebound: When you are forcefully moved, fall, or Restrained, you can mark 1 Stress to move Very Close in any direction and gain 1 Hype instead. Your Tag Team Rolls cost 2 Hope instead of 3.
Luchador
Mastery
Piledriver: When you succeed on an attack against a target you have Restrained, you can throw it to the ground. The target and all adversaries within Very Close range must succeed on a Reaction Roll (12) or become temporarily Prone.
Suplex Stunner: When you successfully Restrain a creature, you can mark 2 Stress to make an additional attack against it. Gain 2 Hype.
Showman
Showmen are performative combatants who control the battlefield through spectacle, physical dominance, and force of presence. Part braggart, part fighting game, all swag. Use the class feature of Hype meter to build up to your ultimate move. Deal damage, while controlling the scene socially.
Domains
Bone + Grace
Starting Evasion
10
Starting Hit Points
7
Class Items
- • A decorated weapon designed as much for spectacle as combat.
- • Reinforced clothing, mask, cape, or other distinctive outfits built for movement.
Showman’s Hope Feature
Encore : Spend 3 Hope to have a creature within Close range immediately repeat its most recent action. Your turn ends.
Class Features
Showstopper
You have a Hype Meter with 5 segments. Fill 1 segment whenever you impress the crowd through a successful Presence Roll, critical success, or dramatic stunt at the GM’s discretion. When an action roll results in Fear, reduce your Hype by 1. The benefits below stack as your Hype increases until end of scene. 1 Hype: Add your Presence trait to all damage rolls. 2 Hype: Gain Advantage on Presence Rolls. 3 Hype: Gain +1 Proficiency on attacks. 4 Hype: When you defeat an adversary, move up to Far range and make an unarmed attack against a new target. 5 Hype — Signature Move: When you succeed on an attack, the target must succeed on a Reaction Roll or become Stunned.
Standing Ovation
When you critically succeed on a roll, gain an extra Hope.
Showman Subclasses
Choose either the Gladiator or Luchador subclass.
Gladiator
Play Gladiator, If you want to overpower enemies, command their attention, and build Hype through brutal displays of strength.
Spellcast Trait
Presence
Foundation Features
Brutal Display: When you deal Major or greater damage to an adversary, gain 1 Hype.
Intimidating Entrance: Once a scene, choose one adversary within Close range. Until your next spotlight they cannot be spotlighted unless an extra Fear is spent.
Specialization Feature
Bonecrushing Blow: On a successful melee attack, you can mark 1 Stress to make the target temporarily Vulnerable. Gain 1 Hype.
Not So Fast!: When an adversary within Close range attempts to move away from you, mark 1 Stress to force it to make a Reaction Roll (13). On a failure, it cannot move. Gain 2 Hype.
Mastery Feature
Crowd Favorite: When you reach 5 Hype, your Signature Move can affect all adversaries within Very Close range of the target.
Last Man Standing: When you would mark your last HP, spend 3 Hope to remain at 1 HP and gain 2 Hype.
Luchador
Play Luchador, if you want to grapple, move constantly, and build Hype through spectacular physical maneuvers.
Spellcast Trait
Presence
Foundation Features
Flying Momentum: When you move Far range before making a successful melee attack, gain 1 Hype.
Hammerlock: On a successful attack, you can spend a Hope to temporarily Restrain the target or pull them into melee range with you. Gain 1 Hype.
Specialization Feature
Gorilla Press: If you Restrain a creature, you can throw it Very Close. If it collides with another creature or solid object, both targets mark 1 HP. Gain 1 Hype.
Rope Rebound: When you are forcefully moved, fall, or Restrained, you can mark 1 Stress to move Very Close in any direction and gain 1 Hype instead. Your Tag Team Rolls cost 2 Hope instead of 3.
Mastery Feature
Piledriver: When you succeed on an attack against a target you have Restrained, you can throw it to the ground. The target and all adversaries within Very Close range must succeed on a Reaction Roll (12) or become temporarily Prone.
Suplex Stunner: When you successfully Restrain a creature, you can mark 2 Stress to make an additional attack against it. Gain 2 Hype.
Background Questions
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Connections
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