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The Hungry Maw

Adversary overview

A writhing mass of tentacles hidden beneath the surface of water or rocks

Stat block

Tier
2
Type
Solo
Difficulty
15
HP
10
Stress
5
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
26
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Grasping Tentacles
Range: Very Close
Damage: 2d10+2
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Lurking Devourer

    The Maw starts the scene with a Tentacle Counter on it for each PC. While it has any Tentacle Counters on it, it's Hidden to any creature above the surface of the water and can't mark its last HP. When the Maw takes Major or greater damage, it loses a Tentacle Counter.

  • Relentless (x+1)

    The Maw can be spotlighted x times (minimum 1), where x is the number of Tentacle counters on it. Spend Fear as usual.

  • Momentum

    Successful attack = gain a Fear

Actions

  • Regeneration

    If the Maw has any marked HP, spend a Fear to clear a HP and grow two tentacles

  • Swallow

    Spend a Fear to swallow a Grappled target. They are no longer Grappled and are Swallowed instead. A Swallowed target is Restrained and Hidden, and marks an HP or Armour slot whenever they take the spotlight.

  • Digest
    stress 1

    Mark a Stress to digest a Swallowed creature, they make a Strength Reaction roll. Failure: they take 2d12+4 damage. Success: they mark an Armour slot.

Reactions

  • Sucker Grip
    stress 1

    When the Maw makes a successful attack against a target, you may mark a Stress to temporarily Grapple the target and pull them within Very Close range towards the Maw's body. A Grappled target is Restrained and Vulnerable.

Evolutions

—

Motives & tactics

Grasp and consume remain hidden

Experiences

  • Always Hungry +2

The Hungry Maw

Tier 2 solo

A writhing mass of tentacles hidden beneath the surface of water or rocks

Motives & Tactics: Grasp and consume, remain hidden

Difficulty: 15 | Thresholds: 14/26 | HP: 10 | Stress: 5

ATK: +4 | Grasping Tentacles: Very Close | 2d10+2 Physical

Experience: Always Hungry +2

HP:

STRESS:

Features

Lurking Devourer - Passive: The Maw starts the scene with a Tentacle Counter on it for each PC. While it has any Tentacle Counters on it, it's Hidden to any creature above the surface of the water and can't mark its last HP. When the Maw takes Major or greater damage, it loses a Tentacle Counter.
Relentless (x+1) - Passive: The Maw can be spotlighted x times (minimum 1), where x is the number of Tentacle counters on it. Spend Fear as usual.
Momentum - Passive: Successful attack = gain a Fear
Regeneration - Action: If the Maw has any marked HP, spend a Fear to clear a HP and grow two tentacles
Swallow - Action: Spend a Fear to swallow a Grappled target. They are no longer Grappled and are Swallowed instead. A Swallowed target is Restrained and Hidden, and marks an HP or Armour slot whenever they take the spotlight.
Digest - Action: Mark a Stress to digest a Swallowed creature, they make a Strength Reaction roll. Failure: they take 2d12+4 damage. Success: they mark an Armour slot.
Sucker Grip - Reaction: When the Maw makes a successful attack against a target, you may mark a Stress to temporarily Grapple the target and pull them within Very Close range towards the Maw's body. A Grappled target is Restrained and Vulnerable.

Discussion

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