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Order of the Battlecrafter • Order of the Spellthief

About these subclasses

Battlecrafters bind magic into their weapons, turning careful spellwork into devastating martial techniques. Spellthieves steal magic from friend and foe alike, turning borrowed power into their own.

Designed for class

Spellsword
Homebrew class
Spellsword
Order of the Battlecrafter

Order of the Battlecrafter

Spellcast Trait: Finesse

Play Battlecrafter if you want to prepare spells through your weapon and build devastating attacks from a growing arcane arsenal.

Foundation

Arcane Binding: At the end of a rest, choose a card from your loadout or vault and bind it to your weapon. When you hit with your weapon, you can cast the bound card without making a Spellcast Roll. Vault the card after use.

Arcane Infusion: When you succeed on a Spellcast Roll, you can mark 1 Stress to increase your Proficiency by 1 on your next weapon damage roll.

Specialization

Double Binding: You can have two cards bound to your weapon at once.

Overcharged Weaponry: When you unleash the power stored by Arcane Weaponry, you can spend 2 Hope to keep the passive bonus until the end of your next spotlight instead of resetting it.

Mastery

Arcane Arsenal: Once per scene, when you hit with a weapon attack, you can cast every card currently bound to your weapon as part of the attack. Vault all cards cast this way and resolve each card separately. Mark a stress for every card cast.

Perfect Binding: You can have up to three cards bound to your weapon at once. Once per scene, you can bind a new card to your weapon during a spotlight.

Order of the Spellthief

Order of the Spellthief

Spellcast Trait: Presence

Play Spellthief if you want to steal magical attacks, borrow the talents of others, and turn magical power against its source.

Foundation

Spell Mooch: When an ally within Close range succeeds on a Spellcast Roll, mark 1 Stress to copy their spell. Use that spell for your next Spellcast Roll instead of a card from your loadout.

Spell Theft: When an adversary within Close range makes a magical attack that deals damage, mark 1 Stress to steal the attack. The attack deals no damage, and you can deal the damage as additional magical damage next spotlight freely.

Specialization

Spell Hoard: You can hold up to three stolen magical attacks at once.

Turnabout: When you use a stolen magical attack, you can spend 1 Hope to target the creature that originally used it as well.

Mastery

Spell Devourer: When you steal a magical attack, the adversary cannot use that attack again until you cast it.

Spell Mimic: When an ally within Close range succeeds on a Spellcast Roll, spend 2 Hope to cast a copy of the same spell as part of their action.

Printable cards

Foundation / Specialization / Mastery
Arcana domain icon Blade domain icon
Order of the Battlecrafter
Spellsword

Order of the Battlecrafter

Foundation

SPELLCAST TRAIT: Finesse

Arcane Binding: At the end of a rest, choose a card from your loadout or vault and bind it to your weapon. When you hit with your weapon, you can cast the bound card without making a Spellcast Roll. Vault the card after use.

Arcane Infusion: When you succeed on a Spellcast Roll, you can mark 1 Stress to increase your Proficiency by 1 on your next weapon damage roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcana domain icon Blade domain icon
Order of the Battlecrafter
Spellsword

Order of the Battlecrafter

Specialization

Double Binding: You can have two cards bound to your weapon at once.

Overcharged Weaponry: When you unleash the power stored by Arcane Weaponry, you can spend 2 Hope to keep the passive bonus until the end of your next spotlight instead of resetting it.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcana domain icon Blade domain icon
Order of the Battlecrafter
Spellsword

Order of the Battlecrafter

Mastery

Arcane Arsenal: Once per scene, when you hit with a weapon attack, you can cast every card currently bound to your weapon as part of the attack. Vault all cards cast this way and resolve each card separately. Mark a stress for every card cast.

Perfect Binding: You can have up to three cards bound to your weapon at once. Once per scene, you can bind a new card to your weapon during a spotlight.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcana domain icon Blade domain icon
Order of the Spellthief
Spellsword

Order of the Spellthief

Foundation

SPELLCAST TRAIT: Presence

Spell Mooch: When an ally within Close range succeeds on a Spellcast Roll, mark 1 Stress to copy their spell. Use that spell for your next Spellcast Roll instead of a card from your loadout.

Spell Theft: When an adversary within Close range makes a magical attack that deals damage, mark 1 Stress to steal the attack. The attack deals no damage, and you can deal the damage as additional magical damage next spotlight freely.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcana domain icon Blade domain icon
Order of the Spellthief
Spellsword

Order of the Spellthief

Specialization

Spell Hoard: You can hold up to three stolen magical attacks at once.

Turnabout: When you use a stolen magical attack, you can spend 1 Hope to target the creature that originally used it as well.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcana domain icon Blade domain icon
Order of the Spellthief
Spellsword

Order of the Spellthief

Mastery

Spell Devourer: When you steal a magical attack, the adversary cannot use that attack again until you cast it.

Spell Mimic: When an ally within Close range succeeds on a Spellcast Roll, spend 2 Hope to cast a copy of the same spell as part of their action.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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