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Kinectic Elementalist

Adversary overview

A hard-fisted elementalist wielding strong magical prowess to get what they want.

A hard-fisted elementalist criminal wielding strong magical prowess to get what they want.

Stat block

Tier
1
Type
Solo
Difficulty
14
HP
7
Stress
3
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
7
Major Damage — Mark 2 HP Major
Mark 2 HP
14
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Energy Blast
Range: Close
Damage: 1d12+2
Attack Mod: +3
Damage Type: Magical

Features

Passives

  • Arcane Prowess

    The Outlaw is resistant to magic damage.

Actions

  • Kinetic Blast
    stress 1

    Mark a Stress to blast targets away with unbridled kinectic energy. All targets within Very Close range must succeed on an Agility Reaction Roll (14) or be pushed back and knocked over, making them Vulnerable until they next act.

Reactions

  • Momentum

    When the Elemental makes a successful attack against a PC, you gain a Fear.

  • Kinetic Riposte

    When the Outlaw takes damage from an attack within Close range, deal an amount of damage to the attacker equal to half the damage they dealt.

Evolutions

—

Motives & tactics

Subjugate get stronger

Experiences

—

Kinectic Elementalist

Tier 1 solo

A hard-fisted elementalist wielding strong magical prowess to get what they want.

Motives & Tactics: Subjugate, get stronger

Difficulty: 14 | Thresholds: 7/14 | HP: 7 | Stress: 3

ATK: +3 | Energy Blast: Close | 1d12+2 Magical

Experience: —

HP:

STRESS:

Features

Arcane Prowess - Passive: The Outlaw is resistant to magic damage.
Kinetic Blast - Action: Mark a Stress to blast targets away with unbridled kinectic energy. All targets within Very Close range must succeed on an Agility Reaction Roll (14) or be pushed back and knocked over, making them Vulnerable until they next act.
Momentum - Reaction: When the Elemental makes a successful attack against a PC, you gain a Fear.
Kinetic Riposte - Reaction: When the Outlaw takes damage from an attack within Close range, deal an amount of damage to the attacker equal to half the damage they dealt.

Discussion

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