Kinectic Elementalist
A hard-fisted elementalist wielding strong magical prowess to get what they want.
Motives & Tactics: Subjugate, get stronger
Designed by
A hard-fisted elementalist wielding strong magical prowess to get what they want.
A hard-fisted elementalist criminal wielding strong magical prowess to get what they want.
The Outlaw is resistant to magic damage.
Mark a Stress to blast targets away with unbridled kinectic energy. All targets within Very Close range must succeed on an Agility Reaction Roll (14) or be pushed back and knocked over, making them Vulnerable until they next act.
When the Elemental makes a successful attack against a PC, you gain a Fear.
When the Outlaw takes damage from an attack within Close range, deal an amount of damage to the attacker equal to half the damage they dealt.
Tier 1 solo
A hard-fisted elementalist wielding strong magical prowess to get what they want.
Motives & Tactics: Subjugate, get stronger
Difficulty: 14 | Thresholds: 7/14 | HP: 7 | Stress: 3
ATK: +3 | Energy Blast: Close | 1d12+2 Magical
Experience: —
HP:
STRESS:
A hard-fisted elementalist wielding strong magical prowess to get what they want.
Motives & Tactics: Subjugate, get stronger
A hard-fisted elementalist criminal wielding strong magical prowess to get what they want.
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No subclasses available.
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