Dense Forest
Designed by
Environment overview
A temperate forest, growing ever denser as one travels inward.
Potential adversaries
Features
Passives
passive-
Get Across
To get across to the other side of the forest, the party must complete a Progress Countdown (8). When the countdown triggers, the party has made it across.
-
Critical Success: Countdown ticks down by 3.
-
Success with Hope: Countdown ticks down by 2.
-
Success with Fear: Countdown ticks down by 1.
-
Failure with Hope: Countdown does not tick.
-
Failure with Fear: Countdown ticks up by 1, and trigger a Get Lost action without having to spend Fear.
-
Actions
action-
Get LostFear 1
Spend a Fear to make the party realize that they are now lost in the forest. To get back on track, they must make an Instinct Reaction Roll. On a failure, the Countdown ticks up by 1 and they mark a Stress. On a success, they seem to get their bearings, but must also mark a Stress.
-
Forgotten TrapFear 1
Spend a Fear to have a PC suddenly get caught in a trap (such as an old bear trap laid down by hunters, or a forgotten pitfall trap covered up by leaves). They must make a relevant Reaction Roll: if they fail, suffer 1d8+3 damage, and become Vulnerable until their next actionç if they succeed, mark a Stress.
-
Forest DwellersFear 1
Spend a Fear to summon 1d4 Syvlan Soldiers/Dire Wolves and 1 Deeproot Defender/Bear who seem to appear out of nowhere and confront the party.
Reactions
reactionAbout this environment
Dense Forest
Tier 1 Traversal
A temperate forest, growing ever denser as one travels inward.
Impulses: Serve as a hunting ground, hide treasures and dangers, offer an alternate route to get somewhere
Difficulty: 11
Potential Adversaries: Dire Wolf, Bear, Sylvan Soldiers, Tangle Bramble, Green Ooze, Minor Treant
Features
Critical Success: Countdown ticks down by 3.
Success with Hope: Countdown ticks down by 2.
Success with Fear: Countdown ticks down by 1.
Failure with Hope: Countdown does not tick.
Failure with Fear: Countdown ticks up by 1, and trigger a Get Lost action without having to spend Fear.
Dense Forest
Domains
—
Starting Evasion
—
Starting Hit Points
—
Class Items
—
Dense Forest Subclasses
No subclasses available.
—
Background Questions
Answer any of the following, or create your own.
—
Connections
Ask one of the following, or improvise.
—
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.