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Hareing

Adversary overview

A large half-hare, half-herring creature with floppy ears that calls the Lucent River its home.

One of my players made a roll with Fear, leading me to ask him on the fly for an amphibious creature in the Lucent River. His answer was…the Hareing. Now immortalized with its own stat block for our Dying Spire run or Sablewood campaigns.

Stat block

Tier
2
Type
Skulk
Difficulty
13
HP
3
Stress
4
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
16
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Nibble
Range: Melee
Damage: 2d6+3
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Just Keep Swimming

    While in the water, all successful attacks against the hareing deal half damage.

Actions

  • Fish Out of Water
    stress 1

    Mark a Stress to have the the hareing launch out of the water and attach itself to a creature within Very Close range. They must make a Strength reaction roll. On a failure, the creature takes 2d4 physical damage and is Restrained. On a success, the creature marks a Stress.

Reactions

  • Lucky Rabbit Tail
    fear 1

    Once per scene, spend a Fear to have a creature re-roll a successful attack against the Hareing with disadvantage as it plays dead.

Evolutions

Motives & tactics

Survive leap follow

Experiences

  • Alert +2

Hareing

Tier 2 skulk

A large half-hare, half-herring creature with floppy ears that calls the Lucent River its home.

Motives & Tactics: Survive, leap, follow

Difficulty: 13 | Thresholds: 8/16 | HP: 3 | Stress: 4

ATK: +2 | Nibble: Melee | 2d6+3 Physical

Experience: Alert +2

HP:

STRESS:

Features

Just Keep Swimming - Passive: While in the water, all successful attacks against the hareing deal half damage.
Fish Out of Water - Action: Mark a Stress to have the the hareing launch out of the water and attach itself to a creature within Very Close range. They must make a Strength reaction roll. On a failure, the creature takes 2d4 physical damage and is Restrained. On a success, the creature marks a Stress.
Lucky Rabbit Tail - Reaction: Once per scene, spend a Fear to have a creature re-roll a successful attack against the Hareing with disadvantage as it plays dead.

Discussion

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