Banneret
Spellcast Trait: PresencePlay Banneret if you want to lead from the center of your allies, amplify your presence through a magical standard, and inspire others to follow your lead.
Banner of Valor: Your banner creates a Close aura. You and each ally in the aura gain +1 to all damage rolls for each ally in the aura, including yourself. You can plant the banner in the ground to keep its aura in place while you move.
Rallying Strike: When you succeed on an attack, choose an ally within your banner’s aura. They gain a Hope or can move Very Close.
Command the Field: Spend 1 Hope to speak through your banner and choose one creature within its aura:
Inspire: An ally clears 1 Stress.
Exhort: An ally gains Advantage on their next action roll.
Command: An ally gains +1 Proficiency on their next attack.
Captivate: An adversary must make a Reaction Roll (13) or become temporarily Enraptured.
Terrify: Adversaries treat the banner’s aura as Difficult Terrain.
Banner of Legends: Once per long rest, when you succeed on a Presence Roll, all allies within your banner’s aura can clear 2 HP, 2 Stress, and gain 1 Hope.
United Front: Once per long rest, when you initiate a Tag Team Roll, you can include additional allies equal to the number of allies within your banner’s aura.