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Upgraded Knife Construct

Adversary overview

A sharp and cunning warrior designed by an unknown artificer. Previously owned by the Jagged Knife; now property of the Spectral Caucus

Proper, 2003-General-Grievous-looking motherfucker. Fear, intimidation, surprise, all that. Now with Momentum, and jetpack!

Stat block

Tier
2
Type
Solo
Difficulty
15
HP
8
Stress
5
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
9
Major Damage — Mark 2 HP Major
Mark 2 HP
19
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Arm Blades
Range: Melee
Damage: 2d10
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Jetpack

    The Construct can fly. While flying, attacks made against it from the ground have Disadvantage.

Actions

  • Knife to Meet You
    stress 1

    Mark a Stress to spin. Make an attack roll against all targets within Very Close range (including other adversaries). Targets you succeed against take 2d20 physical damage. If the Construct succeeds against any targets, gain a Fear. (Do not gain more than one Fear per spotlight.)

  • Have a Knife Run
    stress 1

    Mark a Stress to run to any point within Far range without making a roll. Mark an additional Stress to make an attack against all targets in the Construct’s path when they move. Targets the Construct succeeds against take 3d4 physical damage.

  • Surprise
    fear 1

    After making a successful attack, spend a Fear to jump to an unseen point and become Hidden from all PCs until the Construct attacks again. An attack made while the construct is Hidden has advantage. Any rolls to locate them beforehand have disadvantage.

Reactions

  • Intimidation

    After a successful Standard attack, roll a d4. On a 4, the target must mark a Stress in addition to marking HP.

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Evolutions

Motives & tactics

stab corner analyze strike fear

Experiences

Upgraded Knife Construct

Tier 2 solo

A sharp and cunning warrior designed by an unknown artificer. Previously owned by the Jagged Knife; now property of the Spectral Caucus

Motives & Tactics: stab, corner, analyze, strike fear

Difficulty: 15 | Thresholds: 9/19 | HP: 8 | Stress: 5

ATK: +3 | Arm Blades: Melee | 2d10 Physical

Experience: —

HP:

STRESS:

Features

Jetpack - Passive: The Construct can fly. While flying, attacks made against it from the ground have Disadvantage.
Knife to Meet You - Action: Mark a Stress to spin. Make an attack roll against all targets within Very Close range (including other adversaries). Targets you succeed against take 2d20 physical damage. If the Construct succeeds against any targets, gain a Fear. (Do not gain more than one Fear per spotlight.)
Have a Knife Run - Action: Mark a Stress to run to any point within Far range without making a roll. Mark an additional Stress to make an attack against all targets in the Construct’s path when they move. Targets the Construct succeeds against take 3d4 physical damage.
Surprise - Action: After making a successful attack, spend a Fear to jump to an unseen point and become Hidden from all PCs until the Construct attacks again. An attack made while the construct is Hidden has advantage. Any rolls to locate them beforehand have disadvantage.
Intimidation - Reaction: After a successful Standard attack, roll a d4. On a 4, the target must mark a Stress in addition to marking HP.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Discussion

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