Skip to content

Domain overview

“The greatest illusion of this world is the illusion of separation. Things you think are separate and different are actually one and the same. We are all connected. Even the separation of the elements is an illusion, if you open your mind you will see that all the elements are one. All parts of the same body and same whole. “

Domain card index

0 results
Level Type Name Feature Recall
1 Ability Flow of Chi
Chi Strike — Make a Finesse Roll against a target within Melee range.

Chi Strike — Make a Finesse Roll against a target within Melee range. On a success:

  • On a roll with Hope, deal d6+1 magic damage using your Proficiency. On a roll with Fear, deal d10+1 magic damage using your Proficiency.

  • The target’s next successful attack deals half damage.

  • Mark a stress to make the target have disadvantage on their next Spellcast roll

On a failure, you must spend a Hope or mark a Stress.

Read the Body — Make an Instinct Roll while observing a creature. On a success, ask the GM one question about their physical condition, emotional state, or whether their chi appears disturbed or unnaturally influenced.

1
1 Ability Inner Balance
Center Yourself — Once per rest, spend a quiet moment meditating to clear 2 Stress.Steady Another — When an ally within Very Close range makes a reaction roll, spend a Hope to give them advantage.Balanced Mind — When you make an action roll to resist fear, supernatural influence, emotional manipulation or spiritual corruption, you can mark a Stress to gain advantage.

Center Yourself — Once per rest, spend a quiet moment meditating to clear 2 Stress.

Steady Another — When an ally within Very Close range makes a reaction roll, spend a Hope to give them advantage.

Balanced Mind — When you make an action roll to resist fear, supernatural influence, emotional manipulation or spiritual corruption, you can mark a Stress to gain advantage.

1
1 Ability One with the World
Animal Ken — Though they are not granted intelligence or the ability to speak, you gain the ability to communicate with animals.Reassurance — Once per rest, after any ally attempts an action roll but before the consequences take place, you can offer assistance or words of support.

Animal Ken — Though they are not granted intelligence or the ability to speak, you gain the ability to communicate with animals.

Reassurance — Once per rest, after any ally attempts an action roll but before the consequences take place, you can offer assistance or words of support. When you do, your ally can reroll their dice.

Wanderer — Before you make a Spellcast Roll while within a natural environment, you can spend a Hope to gain a +2 bonus to the roll.

1

Domain cards

1

1
Flow of Chi
Ability

Flow of Chi

Chi Strike — Make a Finesse Roll against a target within Melee range. On a success:

  • On a roll with Hope, deal d6+1 magic damage using your Proficiency. On a roll with Fear, deal d10+1 magic damage using your Proficiency.

  • The target’s next successful attack deals half damage.

  • Mark a stress to make the target have disadvantage on their next Spellcast roll

On a failure, you must spend a Hope or mark a Stress.

Read the Body — Make an Instinct Roll while observing a creature. On a success, ask the GM one question about their physical condition, emotional state, or whether their chi appears disturbed or unnaturally influenced.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

1
Inner Balance
Ability

Inner Balance

Center Yourself — Once per rest, spend a quiet moment meditating to clear 2 Stress.

Steady Another — When an ally within Very Close range makes a reaction roll, spend a Hope to give them advantage.

Balanced Mind — When you make an action roll to resist fear, supernatural influence, emotional manipulation or spiritual corruption, you can mark a Stress to gain advantage.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

1
One with the World
Ability

One with the World

Animal Ken — Though they are not granted intelligence or the ability to speak, you gain the ability to communicate with animals.

Reassurance — Once per rest, after any ally attempts an action roll but before the consequences take place, you can offer assistance or words of support. When you do, your ally can reroll their dice.

Wanderer — Before you make a Spellcast Roll while within a natural environment, you can spend a Hope to gain a +2 bonus to the roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.