Hot Springs
Designed by
Environment overview
A natural hot spring where the party can take a break from their adventure, tend to wounds, and relax before returning to their journey.
Potential adversaries
Features
Passives
passive-
A Moment's Reprieve
While taking some time to relax at the Hot Springs, the party can tend to their needs. Each PC can describe what they are doing and gain the benefits of one downtime move without it counting as a Rest.
What pleasant memory does the natural aroma of the hot springs bring forth? What song does the running water remind you of?
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Onsen Tamago
The party can attempt to use the natural heat of the spring to prepare some food. A PC can spend 1 Handful of Gold and make an Instinct or Knowledge Action Roll. On a success, they produce 'Travel Snacks' equal to the number of PCs present. By taking a few minutes to eat this snack, a PC can heal 1D4 Hit Points. The Travel Snack will stay edible till they next take a Long Rest.
Who taught the PC how to cook this way? What unique flavour does the hot spring water add to the food?
Actions
action-
Apex Predators Need a Break TooFear 1
Spend a Fear to summon a Brown Bear, which strolls into the Hot Springs, eyes the party wearily, then slumps down into a nearby pool, letting out a deep, contented sigh.
How does the Party react when the Brown Bear first appears? How could they attempt to communicate with the wise old soul?
Reactions
reaction-
Wash Before You Bathe!
Proper custom dictates that one cleanses their body before entering the hot spring. If a PC does not do this, have them make a Presence Reaction Roll. On a failure, a spirit of the Hot Springs Judges them for their social faux pas. The next time the Judged PC rolls a Critical Success, it is treated as a Success w/ Fear instead. The condition then ends. The PC can end this condition immediately by leaving a proper offering of apology to the spirits of the Hot Springs.
How does it feel to be judged by this unknowable spirit? What can be done to placate them?
About this environment
Hot Springs
Tier 2 Social
A natural hot spring where the party can take a break from their adventure, tend to wounds, and relax before returning to their journey.
Impulses: Quieten the mind, Relax the muscles, sooth the spirit.
Difficulty: 14
Potential Adversaries: Brown Bear
Features
What pleasant memory does the natural aroma of the hot springs bring forth? What song does the running water remind you of?
Who taught the PC how to cook this way? What unique flavour does the hot spring water add to the food?
How does the Party react when the Brown Bear first appears? How could they attempt to communicate with the wise old soul?
How does it feel to be judged by this unknowable spirit? What can be done to placate them?
Hot Springs
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Hot Springs Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.