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King Rat

Adversary overview

A humanoid rat standing at twice the height of a human, wearing a broken crown and carrying a rusted scepter, with dozens of rats stuck to the end of their tail, all tied together.

An additional adversary to be used with the Swarm of Rats and Giant Rat in the Core Rulebook.

Stat block

Tier
1
Type
Leader
Difficulty
13
HP
7
Stress
3
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
7
Major Damage — Mark 2 HP Major
Mark 2 HP
12
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Scepter
Range: Melee
Damage: 1d8+3
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Throne of Mice (Lies)

    King Rat sits upon their throne made out of their minions. If their crown is knocked off their head, their throne disperses and they become temporarily Vulnerable.

Actions

  • To Me, My Rats!
    stress 1

    Mark a Stress to make an attack against a target within Close range. On a success, 1d4+1 allies within range of the target deal half their standard attack damage to the target. Combine the damage.

  • Rat-king (Wrecking) Ball
    fear 1

    Spend a Fear to make an attack against all targets within Very Close range. On a success, a target takes 2d6+3 physical damage and is knocked back to Far range. Additionally, a Swarm of Rats dislodges from the tail as part of the attack and lands within Close range.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

  • For Your King
    fear 1

    When an ally dies within Close range you can spend a Fear to clear a HP as the fallen ally’s body is added to King Rat’s body.

Evolutions

—

Motives & tactics

command armies lay claim over other’s possessions rule over their kingdom

Experiences

  • Ruler +3
  • Large +2

King Rat

Tier 1 leader

A humanoid rat standing at twice the height of a human, wearing a broken crown and carrying a rusted scepter, with dozens of rats stuck to the end of their tail, all tied together.

Motives & Tactics: command armies, lay claim over other’s possessions, rule over their kingdom

Difficulty: 13 | Thresholds: 7/12 | HP: 7 | Stress: 3

ATK: +2 | Scepter: Melee | 1d8+3 Physical

Experience: Ruler +3, Large +2

HP:

STRESS:

Features

Throne of Mice (Lies) - Passive: King Rat sits upon their throne made out of their minions. If their crown is knocked off their head, their throne disperses and they become temporarily Vulnerable.
To Me, My Rats! - Action: Mark a Stress to make an attack against a target within Close range. On a success, 1d4+1 allies within range of the target deal half their standard attack damage to the target. Combine the damage.
Rat-king (Wrecking) Ball - Action: Spend a Fear to make an attack against all targets within Very Close range. On a success, a target takes 2d6+3 physical damage and is knocked back to Far range. Additionally, a Swarm of Rats dislodges from the tail as part of the attack and lands within Close range.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
For Your King - Reaction: When an ally dies within Close range you can spend a Fear to clear a HP as the fallen ally’s body is added to King Rat’s body.

Discussion

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