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Arms Master

About this class

Become one with your weapon to thwart and protect as the Arms Master.

For use with Avatarheart

Domains

Core domain
Blade
Core domain
Valor

Starting stats

Evasion
10
Hit points
7

Hope feature

No Mercy
Spend 3 Hope to gain a +1 bonus to your attack rolls until your next rest.

Class features

  • Attack of Opportunity

    If an adversary within Melee range attempts to leave that range, make a reaction roll using a trait of your choice against their Difficulty. Choose one effect on a success, or two if you critically succeed: - They can’t move from where they are. - You deal damage to them equal to your primary weapon’s damage. - You move with them.

  • Combat Training

    You ignore burden when equipping weapons. Equipping or swapping weapons during combat does not require you to mark a Stress.

  • Combo Strike

    After rolling damage on a successful attack with a physical weapon, you can mark a Stress to start a combo strike. When you do, roll your Combo Die and note the result, then continue rolling your Combo Die until the result of your latest roll is lower than the roll that preceded it. You deal extra damage equal to the total of all rolled Combo Die results on this attack. The results can’t be modified by any means. Your Combo Die starts as a d4. Once per tier, you can increase your Combo Die by one step as a level advancement option.

Class items

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Character questions

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