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Enchanter

Classes Designed by Dagger Dog Dad • Art by world anvil

About this class

A subtle spellcaster who manipulates minds, emotions, and perception. Play the Enchanter if you want to bend perception, manipulate emotions, and make others see the world as you desire.

Domains

Core domain
Grace
Core domain
Arcana

Starting stats

Evasion
11
Hit points
6

Hope feature

Lullaby Mirage
Spend 3 Hope to conjure a magical illusion within Very Close range. Each creature within Melee range of the illusion must succeed on a Reaction Roll (13) or become Asleep. When a creature takes damage or the GM spends a Fear on their turn to clear the condition they wake, and the illusion disappears.

Class features

  • Spellbound

    When you make a Presence Roll against a Charmed or Enraptured creature, you can mark a Stress to reduce the creature's Difficulty by 2 for the roll. If the roll succeeds, the creature's Difficulty remains reduced until the end of the scene.

  • Suave Presence

    When you succeed on a Presence Roll to influence a creature, you can mark a Stress to make it temporarily Charmed by you until the end of the scene. Charmed targets cannot target you, and you have advantage on Presence rolls against them.

Class items

  • A magical object through which you weave your enchantments.
  • Cosmetics, costumes, and minor magical tools for altering your appearance.

Character questions

Background prompts

Connection prompts

Discussion

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