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Wild Cutter

Adversary overview

A creature that has likenesses of a bear, an armadillo, and a rat.

Stat block

Tier
3
Type
Skulk
Difficulty
15
HP
8
Stress
5
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
19
Major Damage — Mark 2 HP Major
Mark 2 HP
36
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claws
Range: Melee
Damage: 3d10+4
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Thick Hide

    This adversary has resistance to physical damage.

Actions

  • Tornado Slash
    fear 1

    Spend a Fear to spin in a whirlwind with your claws outstretched. All targets in Very Close range must succeed an Agility reaction roll against this adversary's difficulty or take 2d12 physical damage and take on the Bleeding condition. While Bleeding, each target the attack succeeded against will take an additional 2d6 physical damage each time they act until the condition is cleared.

Reactions

  • Underground Retreat
    fear 1

    When taking damage, you can burrow underground and move anywhere in Far range. Spend a Fear to attempt to take one target with you. They must succeed an Agility reaction roll (13) or be pulled under and carried with you forcing them to Mark a Stress.

Evolutions

—

Motives & tactics

Dig Consume

Experiences

  • Burrow and Steal +2

Wild Cutter

Tier 3 skulk

A creature that has likenesses of a bear, an armadillo, and a rat.

Motives & Tactics: Dig, Consume

Difficulty: 15 | Thresholds: 19/36 | HP: 8 | Stress: 5

ATK: +3 | Claws: Melee | 3d10+4 Physical

Experience: Burrow and Steal +2

HP:

STRESS:

Features

Thick Hide - Passive: This adversary has resistance to physical damage.
Tornado Slash - Action: Spend a Fear to spin in a whirlwind with your claws outstretched. All targets in Very Close range must succeed an Agility reaction roll against this adversary's difficulty or take 2d12 physical damage and take on the Bleeding condition. While Bleeding, each target the attack succeeded against will take an additional 2d6 physical damage each time they act until the condition is cleared.
Underground Retreat - Reaction: When taking damage, you can burrow underground and move anywhere in Far range. Spend a Fear to attempt to take one target with you. They must succeed an Agility reaction roll (13) or be pulled under and carried with you forcing them to Mark a Stress.

Discussion

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