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Kido

Domain overview

Domain card index

0 results
Level Type Name Feature Recall
1 Ability Hado # 1 - Sho
Mark a Stress to unleash a short burst of spiritual force at a target within Close range, dealing minor physical damage or shoving them back a few feet.

Mark a Stress to unleash a short burst of spiritual force at a target within Close range, dealing minor physical damage or shoving them back a few feet.

1
1 Spell Bakudo #1 - Sai
Mark a Stress to bind a target's limbs at Close range, restraining them from taking physical actions until they break free with a roll or the effect ends.

Mark a Stress to bind a target's limbs at Close range, restraining them from taking physical actions until they break free with a roll or the effect ends.

1
2 Ability Bakudo #4: Hainawa
Mark 2 Stress to bind a target within Far range with a spiritual rope that suppresses their ability to use Kido or other spiritual techniques until they break free with a roll or the effect ends.

Mark 2 Stress to bind a target within Far range with a spiritual rope that suppresses their ability to use Kido or other spiritual techniques until they break free with a roll or the effect ends. The target can still move and make physical attacks.

2
2 Ability Hado #4: Byakurai
Mark a Stress to fire a thin lance of light at a target within Far range.

Mark a Stress to fire a thin lance of light at a target within Far range. This attack automatically succeeds, but deals reduced damage compared to a normal Hado attack of this level. Roll 1d20.

2
3 Ability Bakudo #9: Geki
Mark a Stress to completely freeze a target within Far range, preventing all actions, including movement and speech, until they break free.

Mark a Stress to completely freeze a target within Far range, preventing all actions, including movement and speech, until they break free.

1
3 Ability Hado #31: Shakkaho
Mark 1 Stress to launch a ball of fire at a point within Far range, dealing physical damage(based on…

Mark 1 Stress to launch a ball of fire at a point within Far range, dealing physical damage(based on half your level, round down) to every enemy within Close range of that point."

1

Domain cards

1

1
Hado # 1 - Sho
Ability

Hado # 1 - Sho

Mark a Stress to unleash a short burst of spiritual force at a target within Close range, dealing minor physical damage or shoving them back a few feet.

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Card Backing

1

1
Bakudo #1 - Sai
Spell

Bakudo #1 - Sai

Mark a Stress to bind a target's limbs at Close range, restraining them from taking physical actions until they break free with a roll or the effect ends.

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Card Backing

2

2
Bakudo #4: Hainawa
Ability

Bakudo #4: Hainawa

Mark 2 Stress to bind a target within Far range with a spiritual rope that suppresses their ability to use Kido or other spiritual techniques until they break free with a roll or the effect ends. The target can still move and make physical attacks.

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Card Backing

2

2
Hado #4: Byakurai
Ability

Hado #4: Byakurai

Mark a Stress to fire a thin lance of light at a target within Far range. This attack automatically succeeds, but deals reduced damage compared to a normal Hado attack of this level. Roll 1d20.

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Card Backing

3

1
Bakudo #9: Geki
Ability

Bakudo #9: Geki

Mark a Stress to completely freeze a target within Far range, preventing all actions, including movement and speech, until they break free.

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Card Backing

3

1
Hado #31: Shakkaho
Ability

Hado #31: Shakkaho

Mark 1 Stress to launch a ball of fire at a point within Far range, dealing physical damage(based on half your level, round down) to every enemy within Close range of that point."

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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