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Thistlefolk Briar Village

Tier
2
Type
Social
Difficulty
14
Impulses
seclude, protect inhabitants, move with the brambles

Environment overview

a mobile village inside the Moving Bramble

Potential adversaries

Thistlefolk Thieves, Thistelfolk Ambusher

Features

Passives

passive
  • watch where you're going

    Anyone not a member of the Thistlefolk community needs to succeed on a Agility or Instinct reaction roll, whenever moving out in the open. On a failure, mark a Stress, as thorny brambles catch you unawares as you turn your head or step backwards.

    Questions
    • How do the inhabitants interact with the thorny growth?
    • You see children play in between the vines, how do they manage?

Actions

action
—

Reactions

reaction
  • Protect the Village!
    Fear 1

    If the players act overly agressive or attack a villager, spend a Fear to summon [number of Party members]+1d4 Thistlefolk Thieves that surround the players and immediately spotlight them.

    Questions
    • How do the inhabitants react to your presence?
    • What did you do to piss them off?

About this environment

A vilage nestled inside the Moving Briar or Bloodbriar, as it is called amongst the town’s inhabitants. As the Briar is constantly moving at a pace of about 2km per day, everything in the village is fixed to the bushes and vines the giant bramble consists of. Housing, workshops and even most walkways are made of segmented wood planks, salvaged elsewhere in the Sablewood, that have been artfully affixed to a myriad of anchor points within the briars.
Anybody not on a structure or walkway will need to regularily move a few feet or risk being stung by the moving thorny bushes.
Open fires are lit in metal bowls that are also tied to a structure, to be dragged behind it at the pace of the bush.

Thistlefolk Briar Village

Tier 2 Social

a mobile village inside the Moving Bramble

Impulses: seclude, protect inhabitants, move with the brambles

Difficulty: 14

Potential Adversaries: Thistlefolk Thieves, Thistelfolk Ambusher

Features

watch where you're going - Passive: Anyone not a member of the Thistlefolk community needs to succeed on a Agility or Instinct reaction roll, whenever moving out in the open. On a failure, mark a Stress, as thorny brambles catch you unawares as you turn your head or step backwards.
  • How do the inhabitants interact with the thorny growth?
  • You see children play in between the vines, how do they manage?
Protect the Village! - Reaction: If the players act overly agressive or attack a villager, spend a Fear to summon [number of Party members]+1d4 Thistlefolk Thieves that surround the players and immediately spotlight them.
  • How do the inhabitants react to your presence?
  • What did you do to piss them off?

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.