Skip to content

Beastmaster

Classes Designed by Dagger Dog Dad • Art by gm binder

About this class

Play the Beastmaster if you want to command a coordinated swarm of beasts, overwhelming foes or protecting your allies through the strength of the pack. A summoner take on a ranger-like class.

Domains

Core domain
Grace
Core domain
Sage

Starting stats

Evasion
11
Hit points
6

Hope feature

Call of the Wild
Spend 3 Hope to command your entire pack. Choose up to three Beasts to assist with the same action, using a different Pack Bond option for each.

Class features

  • Beast Bond

    You have three bonded Beasts. You can communicate telepathically with your bonded Beasts while they are within Far range and can perform harmless tasks within that range, and when they are damaged you mark a Stress. If a task requires an action roll, make a Spellcast Roll to command them.

  • Pack Bond

    Spend 1 Hope to command one Beast to assist you with an action. Choose one:
    * Attack: On hit, they deal d8 equal to your Proficiency to the target.
    * Hinder: Give the target −2 Difficulty.
    * Protect: Give yourself or an ally within Close range +2 Evasion until your next action.
    * Assist: Gain Advantage on the action.

  • Severed Bond

    When you are forced to mark a Stress, you may choose one Beast instead. That Beast becomes stressed and cannot be commanded until your next rest.

Class items

  • A whistle or other instrument used to command beasts
  • A keepsake from a beloved animal

Character questions

Background prompts

Connection prompts

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.