Cero
Domain overview
Cero is the concentrated blast of hollow energy Arrancar are best known for, a raw expression of destructive spiritual power with none of the restraint or ritual of Kido. Cards here range from a quick offensive burst to attacks capable of leveling entire structures.
Domain card index
| Level | Type | Name | Feature | Recall |
|---|---|---|---|---|
| 1 | Spell | Bala |
Mark a Stress to fire a rapid burst of hollow energy at a target within Far range, dealing physical damage.
Mark a Stress to fire a rapid burst of hollow energy at a target within Far range, dealing physical damage. Unlike a full Cero, this attack can be fired quickly, without a wind-up. |
1 |
| 2 | Spell | Cero Doble |
Mark 2 Stress to fire two blasts of hollow energy at two different targets within Far range, dealing physical damage to each.
Mark 2 Stress to fire two blasts of hollow energy at two different targets within Far range, dealing physical damage to each. 2d6+2 |
2 |
| 2 | Spell | Descorrer |
Mark 3 Stress to fire a piercing shot of hollow energy at a target within medium range, adding half …
Mark 3 Stress to fire a piercing shot of hollow energy at a target within medium range, adding half the enemy's difficulty level |
3 |
| 3 | Spell | Cero |
Mark 2 Stress to charge and unleash a concentrated blast of hollow energy at a target within Far range, dealing major damage.
Mark 2 Stress to charge and unleash a concentrated blast of hollow energy at a target within Far range, dealing major damage. Requires a brief wind-up; if interrupted before it fires, the attack fails and the Stress is still spent. |
2 |
| 3 | Spell | Cero Oscuras |
Mark 2 Stress to detonate a sphere of hollow energy at a point within Far range, dealing minor damage to every enemy within Close range of that point.
Mark 2 Stress to detonate a sphere of hollow energy at a point within Far range, dealing minor damage to every enemy within Close range of that point. |
2 |
Domain cards
1
Bala
Mark a Stress to fire a rapid burst of hollow energy at a target within Far range, dealing physical damage. Unlike a full Cero, this attack can be fired quickly, without a wind-up.
2
Cero Doble
Mark 2 Stress to fire two blasts of hollow energy at two different targets within Far range, dealing physical damage to each. 2d6+2
2
Descorrer
Mark 3 Stress to fire a piercing shot of hollow energy at a target within medium range, adding half the enemy's difficulty level
3
Cero
Mark 2 Stress to charge and unleash a concentrated blast of hollow energy at a target within Far range, dealing major damage. Requires a brief wind-up; if interrupted before it fires, the attack fails and the Stress is still spent.
3
Cero Oscuras
Mark 2 Stress to detonate a sphere of hollow energy at a point within Far range, dealing minor damage to every enemy within Close range of that point.
Cero Oscuras
Cero is the concentrated blast of hollow energy Arrancar are best known for, a raw expression of destructive spiritual power with none of the restraint or ritual of Kido. Cards here range from a quick offensive burst to attacks capable of leveling entire structures.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Cero Oscuras Subclasses
No subclasses available.
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Background Questions
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Connections
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Discussion
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