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Dreammantis Monarch

Adversary overview

A giant praying manis covered in shimmering dust.

This is a very dangerous fey creature, would not recommend sending multiple out against a party unless they have a very tanky team comp evasion stacking plus the ability to mark hitpoints directly can quickly snowball. I would reccomend being careful on how much fear you spend with a creature that can technically kill a players if they fail a strength roll, telegraph that ability on a friendly or neutral npc before using it on a player etc.

Stat block

Tier
4
Type
Skulk
Difficulty
20
HP
6
Stress
6
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
16
Major Damage — Mark 2 HP Major
Mark 2 HP
26
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claw
Range: Melee
Damage: 4d8+15
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Silent Wings

    While flying the creature gains a +3 evasion along with any characters riding it, making no sound and giving advantage to any checks to stay hidden.

Actions

  • Bite
    fear 1

    While a target is grabbed you can mark a stress to bite causing the target to mark 1d4 hit points. If the target marks their final hitpoint their head is consumed killing the target.

  • Grab
    stress 1

    Action Mark a stress to grab a target (restrained) unless they succeed on a Strength (18) reaction roll.

Reactions

  • Dreamstuff Carapace

    Uses: 2 When a creature targets the creature they must succeed on a Instinct reaction roll (18) or be unable to distinguish it from its illusions.

Evolutions

—

Motives & tactics

Ambush evade decapitate

Experiences

  • Feywild Predator +4

Dreammantis Monarch

Tier 4 skulk

A giant praying manis covered in shimmering dust.

Motives & Tactics: Ambush, evade, decapitate

Difficulty: 20 | Thresholds: 16/26 | HP: 6 | Stress: 6

ATK: +4 | Claw: Melee | 4d8+15 Physical

Experience: Feywild Predator +4

HP:

STRESS:

Features

Silent Wings - Passive: While flying the creature gains a +3 evasion along with any characters riding it, making no sound and giving advantage to any checks to stay hidden.
Bite - Action: While a target is grabbed you can mark a stress to bite causing the target to mark 1d4 hit points. If the target marks their final hitpoint their head is consumed killing the target.
Grab - Action: Action Mark a stress to grab a target (restrained) unless they succeed on a Strength (18) reaction roll.
Dreamstuff Carapace - Reaction: Uses: 2 When a creature targets the creature they must succeed on a Instinct reaction roll (18) or be unable to distinguish it from its illusions.

Discussion

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