School of Nightmares
Spellcast Trait: PresenceGive fear physical form, turning nightmares into tangible obstacles and manifestations that prey upon those who succumb to fear.
Nightmares: When you use Manifestation, you can make the effect a Nightmare. A Nightmare manifestation is a frightening image, sound, object, creature, or environmental feature. A Nightmare lasts until your next Spotlight. When you create a Nightmare, or when a creature enters Very Close range of one, you can mark a Stress to cause that creature to make a Reaction Roll (13). On a failure, they become temporarily Frightened.
Horror Realm: When you create a Nightmare, you can mark a Stress to make the area within Very Close range of it hazardous until the end of the scene. When a creature enters the area, you can force it to make a Reaction Roll (13). On a failure, it marks 1 Stress and its movement ends.
Feed the Dread: When a creature within Close range of you or your Nightmare becomes Frightened, gain 1 Thoughtform.
Manifest Fear: When a creature within Very Close range of your Nightmare marks Stress, you can mark a Stress to make the Nightmare physically interfere with it. The creature becomes Restrained until it succeeds on a Reaction Roll (15).
Looming Terror: Your Nightmares remain until the end of the scene. When you take a Spotlight, you can move each of your Nightmares up to Close range.
Nightmare Made Flesh: When you create a Nightmare, you can mark a Stress to give it a physical form capable of dealing damage. The Nightmare can deal d8 magic damage equal to your Proficiency to a creature within Very Close range of it when you make a Spellcast Roll.