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Guild of Shadows

About these subclasses

Created for Azu’s homebrew challenge 33, Mon 21st September.
This subclass has not been play-tested yet, and is a first draft exploring the vibes of manifesting your own shadow.

Designed for class

Assassin image
Core class
Assassin
Guild of Shadows

Guild of Shadows

Spellcast Trait: Finesse

A shadow is a dark reflection of your soul. You have learned to manifest this reflection, and work alongside it to achieve your goals.

Foundation

Manifest Shadow: You may spend a Hope to manifest your shadow in a physical form until it would mark a HP or the end of the scene. It remains 2D, shares your evasion, has 1 HP and can move within Close range of yourself. While manifested it, you can mark a Stress to have your shadow:

  • Manipulate an object that's up to half the weight of something you could manipulate.

  • Grant you advantage on your next action roll.

  • Swap places with yourself.

Specialization

Empowered Shadow: Your shadow becomes 3D, but still appears as a dark and vague form. It can move within Far range of yourself. Your shadow gains the following Stress features:

  • Sacrifice itself, allowing you to reroll your Hope or Fear die.

  • Gain a +1 bonus to your Proficiency on a damage roll.

  • Share their senses with you.

Precise Critical: When you critically succeed, you may choose to not gain a Hope in exchange for clearing an additional Stress.

Mastery

Perfected Shadow: Your manifested shadow is identical to you and can travel within Very Far range of yourself. Your shadow gains the following Stress features:

  • Take half of the damage you receive.

  • Give you a bonus to your action roll equal to the number of Fear in the GM's pool.

  • Change appearance to match any humanoid form you can imagine.

Seeing Double: While your manifested shadow is within Melee range of you, adversaries have disadvantage on rolls against you.

Printable cards

Foundation / Specialization / Mastery
Guild of Shadows
Assassin

Guild of Shadows

Foundation

SPELLCAST TRAIT: Finesse

Manifest Shadow: You may spend a Hope to manifest your shadow in a physical form until it would mark a HP or the end of the scene. It remains 2D, shares your evasion, has 1 HP and can move within Close range of yourself. While manifested it, you can mark a Stress to have your shadow:

  • Manipulate an object that's up to half the weight of something you could manipulate.

  • Grant you advantage on your next action roll.

  • Swap places with yourself.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Guild of Shadows
Assassin

Guild of Shadows

Specialization

Empowered Shadow: Your shadow becomes 3D, but still appears as a dark and vague form. It can move within Far range of yourself. Your shadow gains the following Stress features:

  • Sacrifice itself, allowing you to reroll your Hope or Fear die.

  • Gain a +1 bonus to your Proficiency on a damage roll.

  • Share their senses with you.

Precise Critical: When you critically succeed, you may choose to not gain a Hope in exchange for clearing an additional Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Guild of Shadows
Assassin

Guild of Shadows

Mastery

Perfected Shadow: Your manifested shadow is identical to you and can travel within Very Far range of yourself. Your shadow gains the following Stress features:

  • Take half of the damage you receive.

  • Give you a bonus to your action roll equal to the number of Fear in the GM's pool.

  • Change appearance to match any humanoid form you can imagine.

Seeing Double: While your manifested shadow is within Melee range of you, adversaries have disadvantage on rolls against you.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

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