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Hollow Giant Ram

Adversary overview

This ram seems barely larger than a goat, but when angered it appears 80 feet tall. Its huge, splintered horns, quill-like hair, and humanlike front hooves make it terrifying. It can walk upright.

Note: I do not own this content
Intent: Created for Ease of Use for Adventure Brass Heart by Gillus Baggins

This ram is barely larger than a normal goat at first. Howev-er, when it gets angry, it increases in size to reach 80 feet at the shoulder. This is not really a transformation, but a strange perspective effect, as if the PCs had not noticed its true size. The entire appearance of this goat is aggressive: its horns are huge and riddled with splinters, its hair is thick like porcupine quills, and its front hooves look like Human hands. At times, it stands on its hind legs and walks like a human.

Stat block

Tier
2
Type
Leader
Difficulty
16
HP
7
Stress
5
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
12
Major Damage — Mark 2 HP Major
Mark 2 HP
25
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Horns
Range: Very Close
Damage: 2d10+4
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Relentless (2)

    The Ram can be spotlighted up to two times times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Piercing Shards
    fear 1

    Spend 1 Fear to make the Ram shake itself and hurl pieces of horns and quill-hairs within Close range. All targets must succeed on an Agility (16) reaction roll or take 2d6+3 direct physical damage. They take half of this direct physical damage on a success.

  • Herd Leader
    stress 1

    Mark 1 Stress to have the Ram command all Goat Herds within Far range to attack a target in Melee. They make this attack with advantage.

Reactions

—

Evolutions

—

Motives & tactics

respond to provocation with anger defend its herd trample its enemies.

Experiences

  • Rapid Digestion +3
  • Strong as an Ox +3

Hollow Giant Ram

Tier 2 leader

This ram seems barely larger than a goat, but when angered it appears 80 feet tall. Its huge, splintered horns, quill-like hair, and humanlike front hooves make it terrifying. It can walk upright.

Motives & Tactics: respond to provocation with anger, defend its herd, trample its enemies.

Difficulty: 16 | Thresholds: 12/25 | HP: 7 | Stress: 5

ATK: +2 | Horns: Very Close | 2d10+4 Physical

Experience: Rapid Digestion +3, Strong as an Ox +3

HP:

STRESS:

Features

Relentless (2) - Passive: The Ram can be spotlighted up to two times times per GM turn. Spend Fear as usual to spotlight them.
Piercing Shards - Action: Spend 1 Fear to make the Ram shake itself and hurl pieces of horns and quill-hairs within Close range. All targets must succeed on an Agility (16) reaction roll or take 2d6+3 direct physical damage. They take half of this direct physical damage on a success.
Herd Leader - Action: Mark 1 Stress to have the Ram command all Goat Herds within Far range to attack a target in Melee. They make this attack with advantage.

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