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High Priest of Elegance

Adversary overview

Nearly 10 feet tall and utterly loyal, he will do anything to protect his lady—even hurling a fireball into melee if he believes it is the best tactic.

Note: I do not own this content
Intent: Created for Ease of Use for Adventure Brass Heart by Gillus Baggins

Thin and nearly 10 feet tall, he possesses absolute loyalty. He will do everything to protect his lady, but will not hesitate to cast a fireball into a melee with the Gourmets if it is a sound strategy.

Stat block

Tier
2
Type
Support
Difficulty
15
HP
5
Stress
6
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
19
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Staff
Range: Far
Damage: 2d10+4
Attack Mod: +3
Damage Type: Magical

Features

Passives

—

Actions

  • Fireball
    stress 1

    The High Priest marks 1 Stress to target a PC at Far range. The target and any creature at Very Close range of it must make an Agility (15) reaction roll. They take 3d6+2 magic damage on a failure and half on a success

  • Magical Healing
    stress 1

    The High Priest marks 1 Stress to allow 2 allies at Close range to clear 1 HP.

Reactions

  • Disturbing Aura

    If an enemy enters Melee with the High Priest, he automatically activates his magical aura which causes nausea in his enemies. Any PC in Melee with the High Priest is Vulnerable.

Evolutions

—

Motives & tactics

cast offensive and defensive spells aid the Baroness.

Experiences

  • Magical Knowledge +2
  • Strategy +2

High Priest of Elegance

Tier 2 support

Nearly 10 feet tall and utterly loyal, he will do anything to protect his lady—even hurling a fireball into melee if he believes it is the best tactic.

Motives & Tactics: cast offensive and defensive spells, aid the Baroness.

Difficulty: 15 | Thresholds: 10/19 | HP: 5 | Stress: 6

ATK: +3 | Staff: Far | 2d10+4 Magical

Experience: Magical Knowledge +2, Strategy +2

HP:

STRESS:

Features

Fireball - Action: The High Priest marks 1 Stress to target a PC at Far range. The target and any creature at Very Close range of it must make an Agility (15) reaction roll. They take 3d6+2 magic damage on a failure and half on a success
Magical Healing - Action: The High Priest marks 1 Stress to allow 2 allies at Close range to clear 1 HP.
Disturbing Aura - Reaction: If an enemy enters Melee with the High Priest, he automatically activates his magical aura which causes nausea in his enemies. Any PC in Melee with the High Priest is Vulnerable.

Discussion

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