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Rattle Devil/Rider

Adversary overview

A waste lander of the Horned Frontier who rides an unwilling beast.

The Rattle Devil is an apex predator of the Horned Frontier, protected by hard shell of sharp spikes and armed with large digging claws and a slit-mouth jaw of multi-set of flesh ripping teeth.

The inspiration of this deadly beast is a hybrid of the Polacanthus dinosaur from the Early Cretaceous period, the thorny devil from Australia, and the rattle snake from the Americas.

Stat block

Tier
2
Type
Bruiser
Difficulty
15
HP
6
Stress
4
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
16
Major Damage — Mark 2 HP Major
Mark 2 HP
32
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claw
Range: Melee
Damage: 2d8+4
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Command Actions

    Command Actions can only be done if the rider is alive or in the saddle.

    Rider: Difficulty 12 | Thresholds 10/17 | HP 3 | Stress 3 | ATK +1 | Crossbow: Far | 1d8 + 1

Actions

  • (Command) Rattle Run!
    stress 1

    Mark a Stress to the Rattle Devil to move two ranges without rolling agility

  • (Command) Gore!
    fear 1

    Spend a Fear If the Rattle Devil moves one range Towards a Target, attack deals 2d12 +3

  • (Command) Move as Unit!
    fear 2

    Spend 2 Fear to spotlight up to five allies within Far range.

Reactions

  • Trample

    If its Rider is dead or knocked off, the Rattle Devil makes a Standard attack to any that is in close range and leaves the scene

Evolutions

—

Motives & tactics

Herde Chase Capture

Experiences

  • Herding cattle +3

Rattle Devil/Rider

Tier 2 bruiser

A waste lander of the Horned Frontier who rides an unwilling beast.

Motives & Tactics: Herde, Chase, Capture

Difficulty: 15 | Thresholds: 16/32 | HP: 6 | Stress: 4

ATK: +3 | Claw: Melee | 2d8+4 Physical

Experience: Herding cattle +3

HP:

STRESS:

Features

Command Actions - Passive: Command Actions can only be done if the rider is alive or in the saddle.

Rider: Difficulty 12 | Thresholds 10/17 | HP 3 | Stress 3 | ATK +1 | Crossbow: Far | 1d8 + 1

(Command) Rattle Run! - Action: Mark a Stress to the Rattle Devil to move two ranges without rolling agility
(Command) Gore! - Action: Spend a Fear If the Rattle Devil moves one range Towards a Target, attack deals 2d12 +3
(Command) Move as Unit! - Action: Spend 2 Fear to spotlight up to five allies within Far range.
Trample - Reaction: If its Rider is dead or knocked off, the Rattle Devil makes a Standard attack to any that is in close range and leaves the scene

Discussion

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