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Dream Hunter

Adversaries Designed by Zenlos The Traveler • Art by Reparatus Art

Adversary overview

A keen eyed feline, shaped from the dust of the night sky

A relatively benign servant of terrifying forces beyond the stars, a Dream Hunter seeks to terrify and ravage minds. It haunts the dreams of its targets, feasting off the fear they feel and delivering its dark masters. A Dream Hunter is too alien to feel true malice however, and a truly beautiful dream can transform it entirely into a more benevolent, if fickle, creature.

Stat block

Tier
1
Type
Skulk
Difficulty
12
HP
5
Stress
3
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
6
Major Damage — Mark 2 HP Major
Mark 2 HP
10
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite
Range: Melee
Damage: 1d6+6
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Hungry for Dreams

    A PC may offer their dreams for a Dream Hunter to feast on, pacifying the Dream Hunter and gaining their blessing. To do so, they must mark a Scar, as they permanently sever their ability to dream. The Dream Hunter immediately turns into a Curious Star-Seeker, allied with the PCs.

Actions

  • Dream Jaunt

    Mark a Stress to have the Dream Hunter teleport up to Far range and make a standard attack with advantage.

  • In Your Head

    Choose a PC within Far range, they must make an Instinct Reaction Roll. On a failure, they mark a Stress and become Haunted. On a success, they mark a Stress. Whenever a Haunted player rests, the GM gains an additional Fear. A player remains Haunted until the Dream Hunter receives their meal or defeats the Dream Hunter entirely alone.

Reactions

—

Evolutions

—

Motives & tactics

Stalk Terrify Harvest Dreams

Experiences

  • Terrifying +2
  • Untraceable +2

Dream Hunter

Tier 1 skulk

A keen eyed feline, shaped from the dust of the night sky

Motives & Tactics: Stalk, Terrify, Harvest Dreams

Difficulty: 12 | Thresholds: 6/10 | HP: 5 | Stress: 3

ATK: +2 | Bite: Melee | 1d6+6 Physical

Experience: Terrifying +2, Untraceable +2

HP:

STRESS:

Features

Hungry for Dreams - Passive: A PC may offer their dreams for a Dream Hunter to feast on, pacifying the Dream Hunter and gaining their blessing. To do so, they must mark a Scar, as they permanently sever their ability to dream. The Dream Hunter immediately turns into a Curious Star-Seeker, allied with the PCs.
Dream Jaunt - Action: Mark a Stress to have the Dream Hunter teleport up to Far range and make a standard attack with advantage.
In Your Head - Action: Choose a PC within Far range, they must make an Instinct Reaction Roll. On a failure, they mark a Stress and become Haunted. On a success, they mark a Stress. Whenever a Haunted player rests, the GM gains an additional Fear. A player remains Haunted until the Dream Hunter receives their meal or defeats the Dream Hunter entirely alone.

Discussion

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