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Mesmer

Designed for class

Rogue image
Core class
Rogue
Mesmer

Mesmer

Spellcast Trait: Presence

Confound your foes with illusory doubles, vanish from sight, and turn deception into deadly opportunity.

Foundation

Illusory Double: Spend a Hope to create an Illusory Double within Close range. You can have a number of Doubles equal to your Spellcast trait. Describe your Double’s appearance; it is clearly an illusion. You can use a Double in the following ways:

  • Distract: Spend a Hope to have a Double within Very Close range of you create a diversion, allowing you to become Cloaked.

  • Swap: Mark a Stress to switch places with a Double.

Minor Tricks: Make a Spellcast Roll (10) to create a small illusion. On a success, spend a Hope to gain advantage on a roll to impress, intimidate or steal using the illusion.

Specialization

Hall of Mirrors: Your Doubles can be created within Far range and can be Invisible. You also gain the following options for your Doubles:

  • Remote Action: You can act and interact from a Double’s position as though you were there.

  • Reposition: Once per Spotlight, spend a Hope to move any number of your Doubles within range.

  • Shatter: Once per Spotlight, mark a Stress to destroy a Double, dealing 2d8+4 magic damage to all adversaries within Very Close range of it.

Mastery

Phantom Reality: Your Doubles can be created within Very Far range and can take any form or size appropriate to the scene. You also gain the following options for your Doubles:

  • Hamper: Mark 2 Stress to command a Double to make a target within Very Close range of it temporarily Restrained or Vulnerable.

  • Mass Shatter: Once per Rest, mark a Stress for each Double you choose to destroy. Each destroyed Double deals 2d8+4 damage to adversaries within Very Close range of it.

  • Solid Illusion: Spend a Hope to make a Double solid. It can be targeted as a creature, has your Evasion, and has 1 Hit Point. It isn’t perceived as an illusion unless the GM spends a Fear to reveal it as one.

Printable cards

Foundation / Specialization / Mastery
Mesmer
Rogue

Mesmer

Foundation

SPELLCAST TRAIT: Presence

Illusory Double: Spend a Hope to create an Illusory Double within Close range. You can have a number of Doubles equal to your Spellcast trait. Describe your Double’s appearance; it is clearly an illusion. You can use a Double in the following ways:

  • Distract: Spend a Hope to have a Double within Very Close range of you create a diversion, allowing you to become Cloaked.

  • Swap: Mark a Stress to switch places with a Double.

Minor Tricks: Make a Spellcast Roll (10) to create a small illusion. On a success, spend a Hope to gain advantage on a roll to impress, intimidate or steal using the illusion.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Mesmer
Rogue

Mesmer

Specialization

Hall of Mirrors: Your Doubles can be created within Far range and can be Invisible. You also gain the following options for your Doubles:

  • Remote Action: You can act and interact from a Double’s position as though you were there.

  • Reposition: Once per Spotlight, spend a Hope to move any number of your Doubles within range.

  • Shatter: Once per Spotlight, mark a Stress to destroy a Double, dealing 2d8+4 magic damage to all adversaries within Very Close range of it.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Mesmer
Rogue

Mesmer

Mastery

Phantom Reality: Your Doubles can be created within Very Far range and can take any form or size appropriate to the scene. You also gain the following options for your Doubles:

  • Hamper: Mark 2 Stress to command a Double to make a target within Very Close range of it temporarily Restrained or Vulnerable.

  • Mass Shatter: Once per Rest, mark a Stress for each Double you choose to destroy. Each destroyed Double deals 2d8+4 damage to adversaries within Very Close range of it.

  • Solid Illusion: Spend a Hope to make a Double solid. It can be targeted as a creature, has your Evasion, and has 1 Hit Point. It isn’t perceived as an illusion unless the GM spends a Fear to reveal it as one.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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