Champion
Spellcast Trait: StrengthPlay the Champion if you want to bring justice through aggression and steadfast dedication.
Tough: Gain an additional Hit Point slot.
Judgment: Spend a Hope to make an adversary in Close range temporarily Judged. You gain a bonus on all damage rolls against a Judged adversary equal to your level. If you witness the adversary acting in direct violation of your creed, you do not need to spend a Hope to make them Judged.
Determination: Your Vigilante's Creed die becomes a d6.
We Can Do This the Easy Way or the Hard Way: Make a Spellcast Roll against a Judged adversary within Close range. On a success, you offer them a peaceful solution to your current conflict. If they refuse, their Judged condition becomes permanent and each time you force them to mark Hit Points, they must also mark a Stress.
Hit 'em Where It Hurts: When you force an adversary to mark Hit Points, spend 2 Hope to make them mark an additional Hit Point. You can only do this once per attack.
Symbol of Hope: Any time you critically succeed while in your Vigilante persona, one ally within Close range may also gain a Hope or clear a Stress.