Skip to content

Breacher

Designed for class

Guardian image
Core class
Guardian

Breacher

Play the Breacher if you want to lead the charge, safety be damned.

Foundation

Boom Stick: Mark a Stress to choose a point within Close range. Make an attack roll against all creatures in a Very Close area around the point. On a success, you deal d6+4 physical damage using your Proficiency.

Door Kicker: No door can hold you. You have advantage on action rolls to break down obstacles.

Specialization

Hit me!: Spend a Hope. Until the end of the scene, or until you take Severe damage, creatures within Melee range of you must mark a Stress to target a creature other than you.

Explosive Hope: Gain a Hope when you damage three or more creatures with a single attack.

Mastery

Dragonfire Rounds: When you succeed on an attack with a firearm, you can spend 2 Hope to deal the maximum possible result on your damage roll. Your firearm becomes unusable until you use a downtime move to repair it.

Steel Horse: While mounted, you gain a +2 bonus to damage thresholds. You can Charge without making a Strength roll.

Printable cards

Foundation / Specialization / Mastery
Guardian

Breacher

Foundation

Boom Stick: Mark a Stress to choose a point within Close range. Make an attack roll against all creatures in a Very Close area around the point. On a success, you deal d6+4 physical damage using your Proficiency.

Door Kicker: No door can hold you. You have advantage on action rolls to break down obstacles.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Guardian

Breacher

Specialization

Hit me!: Spend a Hope. Until the end of the scene, or until you take Severe damage, creatures within Melee range of you must mark a Stress to target a creature other than you.

Explosive Hope: Gain a Hope when you damage three or more creatures with a single attack.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Guardian

Breacher

Mastery

Dragonfire Rounds: When you succeed on an attack with a firearm, you can spend 2 Hope to deal the maximum possible result on your damage roll. Your firearm becomes unusable until you use a downtime move to repair it.

Steel Horse: While mounted, you gain a +2 bonus to damage thresholds. You can Charge without making a Strength roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.