Warden of Herds
Spellcast Trait: InstinctPlay the Warden of Herds if you want to harness the collective power of the herd.
Migratory Instincts: When you succeed on an action roll to move up to Far range you can spend any number of Hope to have an equal number of willing allies within Very Close range move with you.
Good Neighbor: When you Help an Ally, you can mark a Stress to roll a d10 as your advantage die.
Stampede: When you use Migratory Instincts, you can mark a Stress to force each target you or an ally passes within Melee range to make a Reaction Roll (15). Each target that fails takes d6+4 physical damage using your Proficiency as they are trampled.
Coordinated Efforts: You can initiate an additional Tag Team Roll each session.
Protector of the Herd: Once per session, when an ally within Close range would mark their last Hit Point, you can mark a Stress instead. When you do, make an Instinct Reaction Roll (14). On a success, you and the ally each gain a Hope. On a failure, mark a Hit Point.
Magnificent Steed: When you are in Beastform and Help an Ally who is using you as their mount, you roll a d12 for your advantage die.