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Barbed Pig-Toad Mob

Adversary overview

A large number of pig-toads defending their burrows.

A creature from my Almanac of Adversaries, cleaned up and updated. https://tinyurl.com/2kctw4ch

Stat block

Tier
1
Type
Horde
Difficulty
11
HP
4
Stress
2
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
5
Major Damage — Mark 2 HP Major
Mark 2 HP
10
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Gnawing Bites
Range: Melee
Damage: 1d8+1
Attack Mod: 0
Damage Type: Physical

Features

Passives

  • Horde (1d4+1)

    When the Mob has marked half or more of their HP, their standard attack deals 1d4+1 physical damage instead.

Actions

  • Toxic Bites

    Targets who mark HP from the Mob’s attacks must make a Strength Reaction Roll (12) or must mark 2 Stress and are Vulnerable until their next rest, and they take a number of Lockjaw tokens equal to the number of HP they marked. They lose all lockjaw tokens when they take a long rest. If a target has 3 or more lockjaw tokens, then they become Restrained and Vulnerable.

Reactions

  • Overwhelm

    When the Mob mark HP from an attack within Melee range, you can mark a Stress to make a standard attack against the attacker.

Evolutions

—

Motives & tactics

—

Experiences

—

Barbed Pig-Toad Mob

Tier 1 horde (4/HP)

A large number of pig-toads defending their burrows.

Motives & Tactics: —

Difficulty: 11 | Thresholds: 5/10 | HP: 4 | Stress: 2

ATK: 0 | Gnawing Bites: Melee | 1d8+1 Physical

Experience: —

HP:

STRESS:

Features

Horde (1d4+1) - Passive: When the Mob has marked half or more of their HP, their standard attack deals 1d4+1 physical damage instead.
Toxic Bites - Action: Targets who mark HP from the Mob’s attacks must make a Strength Reaction Roll (12) or must mark 2 Stress and are Vulnerable until their next rest, and they take a number of Lockjaw tokens equal to the number of HP they marked. They lose all lockjaw tokens when they take a long rest. If a target has 3 or more lockjaw tokens, then they become Restrained and Vulnerable.
Overwhelm - Reaction: When the Mob mark HP from an attack within Melee range, you can mark a Stress to make a standard attack against the attacker.

Discussion

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