Wildfire Cave
Designed by
Environment overview
The storage and hideout for the Wildfire Goblins
Potential adversaries
Features
Passives
passive-
Questionable Architecture
Countdown Loop (3) Start the countdown at the beginning of the scene. Any time the Unstable Barrels reaction occurs, the countdown ticks down by one. When the countdown reaches zero, a crashing pile of debris falls at a location. Anyone within Very Close range of the debris must make an Agility Reaction Roll (14) or take 2d6 physical damage and is Restrained under the debris until they succeed on a Strength Roll (14).
Actions
action-
Everyone Out!Fear 1
Spend a Fear and start a Countdown 4 to represent an impending cave in. When the Countdown reaches 0, describe where the cave in occurs (the entrance, an exit, on top of a treasure hoard). The area becomes impassable and anything under it may be lost.
Questions- How will we get out now?
Reactions
reaction-
Unstable Barrels
Random barrels in the area will explode if set on fire or are damaged. Anything within Very Close range of the explosion must make an Agility Reaction Roll (14) or take 2d8+5 direct magic damage. On success, half non-direct magic damage is taken.
Questions- What exactly is in those barrels?
About this environment
Wildfire Cave
Tier 2 Exploration
The storage and hideout for the Wildfire Goblins
Impulses: Explode, Shake, Trap
Difficulty: 14
Potential Adversaries: Wildfire Goblins
Features
- How will we get out now?
- What exactly is in those barrels?
Wildfire Cave
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Wildfire Cave Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.