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Wildfire Cave

Environments Designed by Arsen
Tier
2
Type
Exploration
Difficulty
14
Impulses
Explode Shake Trap

Environment overview

The storage and hideout for the Wildfire Goblins

Potential adversaries

Wildfire Goblins

Features

Passives

passive
  • Questionable Architecture

    Countdown Loop (3) Start the countdown at the beginning of the scene. Any time the Unstable Barrels reaction occurs, the countdown ticks down by one. When the countdown reaches zero, a crashing pile of debris falls at a location. Anyone within Very Close range of the debris must make an Agility Reaction Roll (14) or take 2d6 physical damage and is Restrained under the debris until they succeed on a Strength Roll (14).

Actions

action
  • Everyone Out!
    Fear 1

    Spend a Fear and start a Countdown 4 to represent an impending cave in. When the Countdown reaches 0, describe where the cave in occurs (the entrance, an exit, on top of a treasure hoard). The area becomes impassable and anything under it may be lost.

    Questions
    • How will we get out now?

Reactions

reaction
  • Unstable Barrels

    Random barrels in the area will explode if set on fire or are damaged. Anything within Very Close range of the explosion must make an Agility Reaction Roll (14) or take 2d8+5 direct magic damage. On success, half non-direct magic damage is taken.

    Questions
    • What exactly is in those barrels?

About this environment

Wildfire Cave

Tier 2 Exploration

The storage and hideout for the Wildfire Goblins

Impulses: Explode, Shake, Trap

Difficulty: 14

Potential Adversaries: Wildfire Goblins

Features

Questionable Architecture - Passive: Countdown Loop (3) Start the countdown at the beginning of the scene. Any time the Unstable Barrels reaction occurs, the countdown ticks down by one. When the countdown reaches zero, a crashing pile of debris falls at a location. Anyone within Very Close range of the debris must make an Agility Reaction Roll (14) or take 2d6 physical damage and is Restrained under the debris until they succeed on a Strength Roll (14).
Everyone Out! - Action: Spend a Fear and start a Countdown 4 to represent an impending cave in. When the Countdown reaches 0, describe where the cave in occurs (the entrance, an exit, on top of a treasure hoard). The area becomes impassable and anything under it may be lost.
  • How will we get out now?
Unstable Barrels - Reaction: Random barrels in the area will explode if set on fire or are damaged. Anything within Very Close range of the explosion must make an Agility Reaction Roll (14) or take 2d8+5 direct magic damage. On success, half non-direct magic damage is taken.
  • What exactly is in those barrels?

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.