Undead Origin
Spellcast Trait: InstinctPlay the Undead Origin if you want to display your undead lineage by scaring and warping your enemies.
Walking Corpse: You do not need to eat, sleep, or breathe. Once per rest, when an attack against you is a critical success, give the GM a Fear to turn it into a regular success.
Frightening Touch: Make a Spellcast Roll against a target in Melee range. On a success, they immediately move out to Close range, if they can do so safely, and become temporarily Frightened. While Frightened, they cannot move closer to you unless they mark a Stress.
Terrifying Spell: When you succeed on an attack or Spellcast roll, you can mark a Stress to make one of the targets of the roll temporarily Frightened. You can mark multiple Stress to affect multiple targets.
Dead Sight: Once per scene, give the GM a Fear to know how many HP an adversary within Close range has left.
Warp the Frightened: When you succeed on an action roll against a Frightened target, you can mark 2 Stress to make them Warped. Describe how you alter them. While Warped, they take a penalty on all their action rolls equal to the amount of Fear the GM has. They remain Warped until the GM has no Fear.
Dread Resolve: When the GM spends more than 1 Fear on a single feature or move, clear a Stress.