Skip to content

Burning Building

Tier
2
Type
Event
Difficulty
14
Impulses
Drown victims in flames

Environment overview

A building that is burning down by spectral flames.

Potential adversaries

Fire Elemental

Features

Passives

passive
  • Burning to a crisp

    The opressive flames reduces the PCs’ Hope Die to a d10 while in this environment. The flames can be reduced/controlled with a Progress Countdown (6) to remove this effect.

  • Leaping blazes

    Fire leaps from nearby flames and forces the target to mark a Stress. Roll a reaction Agility roll or catch fire. At the beginning of every action while on fire, take 2d6 fire damage until the target makes an action to put out the flames.

Actions

action
  • Rageful explosion
    Fear 2

    If a target attempts to put out the flames, you may spend 2 Fear to make the flames react violently and push the target back up to Far range, dealing 2d6+3 damage. Summon a Fire Elemental where the explosion happened.

  • Smoke them out
    Fear 1

    Spend a Fear to start a Countdown (3) and describe how the flames start filling up the building with unbreathable smoke. When it triggers, any PC still in the building must mark a Stress before any taking any action. The smoke can be cleared with a relevant action roll.

Reactions

reaction
—

About this environment

Burning Building

Tier 2 Event

A building that is burning down by spectral flames.

Impulses: Drown victims in flames

Difficulty: 14

Potential Adversaries: Fire Elemental

Features

Burning to a crisp - Passive: The opressive flames reduces the PCs’ Hope Die to a d10 while in this environment. The flames can be reduced/controlled with a Progress Countdown (6) to remove this effect.
Leaping blazes - Passive: Fire leaps from nearby flames and forces the target to mark a Stress. Roll a reaction Agility roll or catch fire. At the beginning of every action while on fire, take 2d6 fire damage until the target makes an action to put out the flames.
Rageful explosion - Action: If a target attempts to put out the flames, you may spend 2 Fear to make the flames react violently and push the target back up to Far range, dealing 2d6+3 damage. Summon a Fire Elemental where the explosion happened.
Smoke them out - Action: Spend a Fear to start a Countdown (3) and describe how the flames start filling up the building with unbreathable smoke. When it triggers, any PC still in the building must mark a Stress before any taking any action. The smoke can be cleared with a relevant action roll.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.