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About these subclasses

Joining the Weekly Community Homebrew Challenge for the Heart of Daggers discord for the very first time, thus here is what is hopefully an exciting subclass to play!

The Soul is basically just what I envision a spirit medium witchy type would do, with a bit of occultist inspiration taken from any media. Spooky! Happy Fear Fest!

Designed for class

Witch image
Core class
Witch
Soul

Soul

Spellcast Trait: Instinct

See into the souls of beings to directly affect them.

Foundation

Seance: Your "Commune" feature now uses d8s instead of d6s when used. The following results are added to the list of outcomes when you use that feature:

  • 7: You psychically learn of a creature, location, or object directly related to your question.

  • 8: You hear dissonant voices speaking to you, answering your question.

Unite the Self: When a creature you can see within Far range clears or marks a Stress, you can mark 2 Stress to force them to mark a Hit Point or clear one from them.

Specialization

Come Forth, Spirit: Make a Spellcast Roll (14) to manifest the embodiment of your own soul that stays beside your side until your next rest. Once per rest on a success, it has half of your Stress slots. On a success with Fear, it immediately marks 1d4 Stress. When you would mark a Stress, you can spend a Hope to have it mark Stress for you instead.

Mastery

The Soul Never Lies: Make a Spellcast Roll against an adversary you can see within Far range. Once per long rest on a success, spend a Hope to have their true soul revealed to you until your next rest, gaining the following benefits:

  • You have advantage on all actions rolls you make against them.

  • You know their dreams, fears, and motivations.

  • They become uneasy in your presence and must mark a Stress to make any action rolls against you.

Printable cards

Foundation / Specialization / Mastery
Soul
Witch

Soul

Foundation

SPELLCAST TRAIT: Instinct

Seance: Your "Commune" feature now uses d8s instead of d6s when used. The following results are added to the list of outcomes when you use that feature:

  • 7: You psychically learn of a creature, location, or object directly related to your question.

  • 8: You hear dissonant voices speaking to you, answering your question.

Unite the Self: When a creature you can see within Far range clears or marks a Stress, you can mark 2 Stress to force them to mark a Hit Point or clear one from them.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Soul
Witch

Soul

Specialization

Come Forth, Spirit: Make a Spellcast Roll (14) to manifest the embodiment of your own soul that stays beside your side until your next rest. Once per rest on a success, it has half of your Stress slots. On a success with Fear, it immediately marks 1d4 Stress. When you would mark a Stress, you can spend a Hope to have it mark Stress for you instead.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Soul
Witch

Soul

Mastery

The Soul Never Lies: Make a Spellcast Roll against an adversary you can see within Far range. Once per long rest on a success, spend a Hope to have their true soul revealed to you until your next rest, gaining the following benefits:

  • You have advantage on all actions rolls you make against them.

  • You know their dreams, fears, and motivations.

  • They become uneasy in your presence and must mark a Stress to make any action rolls against you.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

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