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Divine Martyr

Transformations Designed by ChapManiac

About this transformation

You gave your life in the service of higher ideals.

Whether preordained, spontaneous, or part of a well-constructed plan - your body died. Your spirit, however, was transfigured. Imbued with divine energy, and returned to your body. You returned to life, and now continue in the service of your righteous cause.

Features

Rejuvenating Soul

Whenever the player uses any healing magic or ability (other than potions) to raise a Target's Hit Points, add an additional Hit Point.

Divine Ascension

During a Death Move, you cannot take the "Avoid Death" action.

You must select Blaze of Glory, or Risk it All.
When selecting Blaze of Glory, if the ability being used is for healing or curative purposes, all variable numbers or rolled die are automatically maximized.

Wen using Risk it All, if the player succeeds with Hope - they act as if they rolled 12 on the Hope die, and the resulting Hit Points may be distributed to any targets within Far range.

Once your character moves beyond the veil of death, they cannot be recovered through magical resurrection - their soul ascended and assimilated into the higher planes, with peace and bliss for all of eternity.

Stigmata

You bear the the marks of your death. You have a -2 to your total Hit Points.

Transformation questions

  1. What marks or scars have been left on your body from your death?
  2. When your spirit returned from the Veil of Death, what message did they bring back with them?
  3. What forgiveness can you offer to those who took your life?
Transformation

Divine Martyr

You gave your life in the service of higher ideals.

Rejuvenating Soul:

Whenever the player uses any healing magic or ability (other than potions) to raise a Target's Hit Points, add an additional Hit Point.

Divine Ascension:

During a Death Move, you cannot take the "Avoid Death" action.

You must select Blaze of Glory, or Risk it All.
When selecting Blaze of Glory, if the ability being used is for healing or curative purposes, all variable numbers or rolled die are automatically maximized.

Wen using Risk it All, if the player succeeds with Hope - they act as if they rolled 12 on the Hope die, and the resulting Hit Points may be distributed to any targets within Far range.

Once your character moves beyond the veil of death, they cannot be recovered through magical resurrection - their soul ascended and assimilated into the higher planes, with peace and bliss for all of eternity.

Stigmata:

You bear the the marks of your death. You have a -2 to your total Hit Points.

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Discussion

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