Agony Domain – 1st Draft
Designed by
Domain overview
This domain is a work in progress.
Sort of a ‘push/pull’ domain. I’m thinking inflicting damage/pain, and/or resisting them, and also clearing stress or gaining hope by hurting others.
The Suffering condition, where afflicted can have Hit Point marks shifted to them, seems to be an interesting mechanic.
The Flensed condition, where afflicted take an extra proficiency die when rolling for damage.
Domain card index
| Level | Type | Name | Feature | Recall |
|---|---|---|---|---|
| 1 | Ability | Dolorifactor |
You add a bonus on all damage rolls equal to your Instinct.
You add a bonus on all damage rolls equal to your Instinct. |
0 |
| 1 | Ability | Pain Tolerance |
You may mark two stress to reduce incoming marks to Hit Points by one degree.
You may mark two stress to reduce incoming marks to Hit Points by one degree. This can only be done once per incoming damage source. If this reduces the incoming severity from Minor - you don't mark any Hit Points, and gain a Hope. |
1 |
| 1 | Spell | Agonizing Grasp |
Make a Spellcast roll against a Target within Far range.
Make a Spellcast roll against a Target within Far range. On a success, the Target is Restrained and: With Hope: 1d6+1 Damage die using your proficiency. You clear a stress. With Fear: 1d8+1 Damage die using your proficiency. Target marks a stress.
|
1 |
| 2 | Ability | Fueled by Pain |
After a long rest, apply a number of Pain Tokens to this card equal to your Instinct.
After a long rest, apply a number of Pain Tokens to this card equal to your Instinct. You regain a Pain Token any time you force an enemy to mark a Hit Point (multiple Hit Points create multiple tokens). You can have a maximum amount of Pain Tokens equal to your Instinct trait + your level. One Pain Token may be spent during a successful attack roll to do one the following: Clear a stress from yourself or an ally within Close range. Force a target to make a Reaction Roll against your Spellcast Trait, on a failure they mark a stress and gain the Vulnerable condition. |
2 |
| 2 | Spell | Shared Suffering |
Mark a stress to force a Target within Far range to make a Reaction roll based on your Spellcasting trait.
Mark a stress to force a Target within Far range to make a Reaction roll based on your Spellcasting trait. On a failure, the target gains the Suffering condition until the GM spends a fear. Whenever you would mark a Hit Point, you may force any Target with Suffering to mark a Hit Point instead. Multiple Targets with Suffering may be used to offset more Hit Point marks from any single damage source, up to one mark per Target. |
1 |
| 3 | Ability | Delight in Agony |
When a Target makes an attack against you successfully, you may force the attacker to make a Reaction roll based on your Spellcasting trait.
When a Target makes an attack against you successfully, you may force the attacker to make a Reaction roll based on your Spellcasting trait. On failure, Target gains the Suffering condition, and you clear 1d6 stress. |
1 |
| 3 | Spell | Watch Them Bleed |
Make a Spellcast roll against a target.
Make a Spellcast roll against a target. On a success, the Target marks 1d4 Hit Points and 1d4 Stress. With Hope: You clear 1d4 Hit Points With Fear: Target also gains the Suffering condition. |
1 |
| 4 | Ability | Suffer Thee |
Once per Long Rest, when you critically succeed on an attack roll, all allies within Very Close range clear a stress, clear a Hit Point, and gain 1 Hope.
Once per Long Rest, when you critically succeed on an attack roll, all allies within Very Close range clear a stress, clear a Hit Point, and gain 1 Hope. |
1 |
| 4 | Spell | Flensing Strike |
As part of a successful attack, you may spend a stress.
As part of a successful attack, you may spend a stress. The Target must make a reaction roll 00 or gain the Flensed condition. A Flensed Target takes an extra proficiency die of damage from any successful attack, and takes Disadvantage on all actions. The GM may spend a Fear to clear this condition. |
2 |
| 5 | Ability | Control Pain |
At the beginning of combat you may mark a stress to initiate a countdown.
At the beginning of combat you may mark a stress to initiate a countdown. The countdown begins at "1" and increases to "6." Every time you take or deal damage, you may increase the countdown by 1. Every time you clear a Hit Point from you or someone else, you increase the countdown by one. Critical successes increase the countdown by 2 steps. Once the countdown reaches "6," roll 1d6 and clear that many Hit Points from you - or any allies within Close range - and distribute that many Hit Point marks to any Targets within Close range. The Targets make a Reaction roll 00, and on failure mark the number of Hit Points assigned to them. |
1 |
| 5 | Ability | Flensing Field |
Mark two stress to make a Spellcasting roll.
Mark two stress to make a Spellcasting roll. Each target within Close range makes a reaction roll 00 or take 2d6+6 damage, and gain the Flensed and Suffering conditions. Whenever you would mark a Hit Point, you may force any Target with Suffering to mark a Hit Point instead. Multiple Targets with Suffering may be used to offset more Hit Point marks from any single damage source, up to one mark per Target. A Flensed Target takes an extra proficiency die of damage from any successful attack, and takes Disadvantage on all actions. The GM may spend a Fear to clear this condition. |
2 |
| 6 | Ability | Circle of Agony |
Once per Long Rest, you may make a Spellcast roll.
Once per Long Rest, you may make a Spellcast roll. On a Success, choose a point within Far range and create a visible ghostly circle that hovers horizontal to the ground out to Very Close range from that point. All Targets entering, or already within that space must make a Reaction roll - or gain gain the Restrained condition as their bodies are wracked with pain, until the GM spends a Fear. In addition, when you cast this spell - roll 1d6. The number that is face up is applied as extra damage to all enemies within this circle. |
2 |
| 6 | Ability | Searing Pain |
Once per scene, spend any number of Hope to target an equal number of Adversaries within Far range.
Once per scene, spend any number of Hope to target an equal number of Adversaries within Far range. The Targets make a reaction roll (15). Targets who fail take d6+6 modified by your Instinct, and gain the Suffering condition until the GM spends a Fear. Whenever you would mark a Hit Point, you may force any Target with Suffering to mark a Hit Point instead. Multiple Targets with Suffering may be used to offset more Hit Point marks from any single damage source, up to one mark per Target. |
2 |
| 7 | Ability | Agony-Touched |
When four or more cards in your Loadout are from the Agony domain, you gain the following benefits:+1 Bonus to InstinctOnce per rest, you may spend 3 Hope to double the total damage of a single spell or attack.
When four or more cards in your Loadout are from the Agony domain, you gain the following benefits: Once per rest, you may spend 3 Hope to double the total damage of a single spell or attack. |
2 |
| 7 | Ability | Aura of Strife |
Any Adversary that makes a succesful attack against you must succeed on a Reaction roll 00 or mark two stress and 1 Hit Point.
Any Adversary that makes a succesful attack against you must succeed on a Reaction roll 00 or mark two stress and 1 Hit Point. |
2 |
| 8 | Ability | Pain's Edge |
While you have at least 1 Hit Point marked, you gain a bonus equal to your Tier to your thresholds, and attacks are made with Advantage.
While you have at least 1 Hit Point marked, you gain a bonus equal to your Tier to your thresholds, and attacks are made with Advantage. |
2 |
| 8 | Spell | Scarification |
Each Hit Point marked adds +2 to your damage Thresholds.Additionally, when you roll with Fear - you can clear a stress.
Each Hit Point marked adds +2 to your damage Thresholds. Additionally, when you roll with Fear - you can clear a stress. |
2 |
| 9 | Ability | Author of Pain |
When you apply the Flensed or Suffering conditions, you may clear a stress.
When you apply the Flensed or Suffering conditions, you may clear a stress. |
2 |
| 9 | Spell | Oubliette |
Make a Spellcast roll against a Target within Close range.
Make a Spellcast roll against a Target within Close range. Roll a number of d20s equal to your spellcasting trait. The Target makes a reaction roll equal to the highest value rolled, plus your Tier. On a failure, the Target is banished to a pocket reality of torment and agony. Begin a countdown (6). You may tick down the countdown by one to force the target to make another Reaction roll. On a failure, the target takes d12+12 damage modified by your Proficiency. On a success, the target takes half damage - and the countdown ticks down by one additional point. Once the countdown reaches "0," the Target reappears in the space they originally left. If they are still alive, they have the Flensed, Suffering, and Restrained conditions, until the GM spends a Fear for each one they wish to remove. A Flensed Target takes an extra proficiency die of damage from any successful attack, and takes Disadvantage on all actions. The GM may spend a Fear to clear this condition. |
3 |
| 10 | Ability | Master of Pain |
Whenever you succeed on an attack against a Target adversary, you may mark a stress to apply the Flensed or Suffering condition.
Whenever you succeed on an attack against a Target adversary, you may mark a stress to apply the Flensed or Suffering condition. In addition, you cannot deal damage below a Target's Major Damage Threshold (2 damage). Furthermore, whenever the party defeats a Flensed or Suffering enemy, you gain a Hope. |
3 |
| 10 | Spell | Excruciation |
Select one Target within Close range, and make a Spellcraft roll.
Select one Target within Close range, and make a Spellcraft roll. On a success, you may spend any number of Hope to roll the same number of d4s. The resulting number is how many Hit Points the target marks. Surviving Targets are afflicted with the Flensed and Suffering conditions, until the GM spends a number of Fear equal to the number of Hope spent on this ability to clear them. In addition, the GM removes a number of Fear equal to the number of Hope spent, before they can remove the afflicted conditions. If this spell reduces the Target to 0 Hit Points, their body and soul are consumed by pain - and they are unable to be Resurrected by magical means until their body and soul are repaired. |
3 |
Domain cards
1
Dolorifactor
You add a bonus on all damage rolls equal to your Instinct.
1
Pain Tolerance
You may mark two stress to reduce incoming marks to Hit Points by one degree. This can only be done once per incoming damage source. If this reduces the incoming severity from Minor - you don't mark any Hit Points, and gain a Hope.
1
Agonizing Grasp
Make a Spellcast roll against a Target within Far range. On a success, the Target is Restrained and:
With Hope: 1d6+1 Damage die using your proficiency. You clear a stress.
With Fear: 1d8+1 Damage die using your proficiency. Target marks a stress.
On a failure, mark a Stress or spend a Hope.
2
Fueled by Pain
After a long rest, apply a number of Pain Tokens to this card equal to your Instinct. You regain a Pain Token any time you force an enemy to mark a Hit Point (multiple Hit Points create multiple tokens). You can have a maximum amount of Pain Tokens equal to your Instinct trait + your level. One Pain Token may be spent during a successful attack roll to do one the following:
Maximize one damage die.
Clear a stress from yourself or an ally within Close range.
Force a target to make a Reaction Roll against your Spellcast Trait, on a failure they mark a stress and gain the Vulnerable condition.
2
Shared Suffering
Mark a stress to force a Target within Far range to make a Reaction roll based on your Spellcasting trait. On a failure, the target gains the Suffering condition until the GM spends a fear. Whenever you would mark a Hit Point, you may force any Target with Suffering to mark a Hit Point instead. Multiple Targets with Suffering may be used to offset more Hit Point marks from any single damage source, up to one mark per Target.
3
Delight in Agony
When a Target makes an attack against you successfully, you may force the attacker to make a Reaction roll based on your Spellcasting trait. On failure, Target gains the Suffering condition, and you clear 1d6 stress.
3
Watch Them Bleed
Make a Spellcast roll against a target. On a success, the Target marks 1d4 Hit Points and 1d4 Stress.
With Hope: You clear 1d4 Hit Points
With Fear: Target also gains the Suffering condition.
4
Suffer Thee
Once per Long Rest, when you critically succeed on an attack roll, all allies within Very Close range clear a stress, clear a Hit Point, and gain 1 Hope.
4
Flensing Strike
As part of a successful attack, you may spend a stress. The Target must make a reaction roll 00 or gain the Flensed condition. A Flensed Target takes an extra proficiency die of damage from any successful attack, and takes Disadvantage on all actions. The GM may spend a Fear to clear this condition.
5
Control Pain
At the beginning of combat you may mark a stress to initiate a countdown. The countdown begins at "1" and increases to "6."
Every time you take or deal damage, you may increase the countdown by 1. Every time you clear a Hit Point from you or someone else, you increase the countdown by one. Critical successes increase the countdown by 2 steps.
Once the countdown reaches "6," roll 1d6 and clear that many Hit Points from you - or any allies within Close range - and distribute that many Hit Point marks to any Targets within Close range. The Targets make a Reaction roll 00, and on failure mark the number of Hit Points assigned to them.
5
Flensing Field
Mark two stress to make a Spellcasting roll. Each target within Close range makes a reaction roll 00 or take 2d6+6 damage, and gain the Flensed and Suffering conditions. Whenever you would mark a Hit Point, you may force any Target with Suffering to mark a Hit Point instead. Multiple Targets with Suffering may be used to offset more Hit Point marks from any single damage source, up to one mark per Target. A Flensed Target takes an extra proficiency die of damage from any successful attack, and takes Disadvantage on all actions. The GM may spend a Fear to clear this condition.
6
Circle of Agony
Once per Long Rest, you may make a Spellcast roll. On a Success, choose a point within Far range and create a visible ghostly circle that hovers horizontal to the ground out to Very Close range from that point. All Targets entering, or already within that space must make a Reaction roll - or gain gain the Restrained condition as their bodies are wracked with pain, until the GM spends a Fear. In addition, when you cast this spell - roll 1d6. The number that is face up is applied as extra damage to all enemies within this circle.
6
Searing Pain
Once per scene, spend any number of Hope to target an equal number of Adversaries within Far range. The Targets make a reaction roll (15). Targets who fail take d6+6 modified by your Instinct, and gain the Suffering condition until the GM spends a Fear. Whenever you would mark a Hit Point, you may force any Target with Suffering to mark a Hit Point instead. Multiple Targets with Suffering may be used to offset more Hit Point marks from any single damage source, up to one mark per Target.
7
Agony-Touched
When four or more cards in your Loadout are from the Agony domain, you gain the following benefits:
+1 Bonus to Instinct
Once per rest, you may spend 3 Hope to double the total damage of a single spell or attack.
7
Aura of Strife
Any Adversary that makes a succesful attack against you must succeed on a Reaction roll 00 or mark two stress and 1 Hit Point.
8
Pain's Edge
While you have at least 1 Hit Point marked, you gain a bonus equal to your Tier to your thresholds, and attacks are made with Advantage.
8
Scarification
Each Hit Point marked adds +2 to your damage Thresholds.
Additionally, when you roll with Fear - you can clear a stress.
9
Author of Pain
When you apply the Flensed or Suffering conditions, you may clear a stress.
9
Oubliette
Make a Spellcast roll against a Target within Close range. Roll a number of d20s equal to your spellcasting trait. The Target makes a reaction roll equal to the highest value rolled, plus your Tier. On a failure, the Target is banished to a pocket reality of torment and agony. Begin a countdown (6). You may tick down the countdown by one to force the target to make another Reaction roll. On a failure, the target takes d12+12 damage modified by your Proficiency. On a success, the target takes half damage - and the countdown ticks down by one additional point. Once the countdown reaches "0," the Target reappears in the space they originally left. If they are still alive, they have the Flensed, Suffering, and Restrained conditions, until the GM spends a Fear for each one they wish to remove.
Whenever you would mark a Hit Point, you may force any Target with Suffering to mark a Hit Point instead. Multiple Targets with Suffering may be used to offset more Hit Point marks from any single damage source, up to one mark per Target.
A Flensed Target takes an extra proficiency die of damage from any successful attack, and takes Disadvantage on all actions. The GM may spend a Fear to clear this condition.
10
Master of Pain
Whenever you succeed on an attack against a Target adversary, you may mark a stress to apply the Flensed or Suffering condition. In addition, you cannot deal damage below a Target's Major Damage Threshold (2 damage).
Furthermore, whenever the party defeats a Flensed or Suffering enemy, you gain a Hope.
10
Excruciation
Select one Target within Close range, and make a Spellcraft roll. On a success, you may spend any number of Hope to roll the same number of d4s. The resulting number is how many Hit Points the target marks. Surviving Targets are afflicted with the Flensed and Suffering conditions, until the GM spends a number of Fear equal to the number of Hope spent on this ability to clear them.
In addition, the GM removes a number of Fear equal to the number of Hope spent, before they can remove the afflicted conditions.
If this spell reduces the Target to 0 Hit Points, their body and soul are consumed by pain - and they are unable to be Resurrected by magical means until their body and soul are repaired.
Excruciation
This domain is a work in progress.
Sort of a ‘push/pull’ domain. I’m thinking inflicting damage/pain, and/or resisting them, and also clearing stress or gaining hope by hurting others.
The Suffering condition, where afflicted can have Hit Point marks shifted to them, seems to be an interesting mechanic.
The Flensed condition, where afflicted take an extra proficiency die when rolling for damage.
Domains
—
Starting Evasion
—
Starting Hit Points
—
Class Items
—
Excruciation Subclasses
No subclasses available.
—
Background Questions
Answer any of the following, or create your own.
—
Connections
Ask one of the following, or improvise.
—
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.
