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Dark Cave

Tier
2
Type
Exploration
Difficulty
14
Impulses
Disorient Lead to Danger Shelter

Environment overview

A damp cave with narrow passages and overwhelming darkness.

Potential adversaries

—

Features

Passives

passive
  • Darkness

    Light sources in the cave only reach to a Close range. Any action roll that would require sight is made at disadvantage if the target or the PC are outside of a lit area.

Actions

action
  • Falling rocks
    Fear 1

    Spend a Fear. Unstable rock formations overhead fall down onto a point of your choice. All creatures within Very Close range of that point must make an Agility Reaction Roll. Targets who fail take 2d10+3 physical damage. Creatures who succeed take half damage instead.

Reactions

reaction
—

About this environment

Dark Cave

Tier 2 Exploration

A damp cave with narrow passages and overwhelming darkness.

Impulses: Disorient, Lead to Danger, Shelter

Difficulty: 14

Potential Adversaries: —

Features

Darkness - Passive: Light sources in the cave only reach to a Close range. Any action roll that would require sight is made at disadvantage if the target or the PC are outside of a lit area.
Falling rocks - Action: Spend a Fear. Unstable rock formations overhead fall down onto a point of your choice. All creatures within Very Close range of that point must make an Agility Reaction Roll. Targets who fail take 2d10+3 physical damage. Creatures who succeed take half damage instead.

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