Dark Cave
Designed by
Environment overview
A damp cave with narrow passages and overwhelming darkness.
Potential adversaries
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Features
Passives
passive-
Darkness
Light sources in the cave only reach to a Close range. Any action roll that would require sight is made at disadvantage if the target or the PC are outside of a lit area.
Actions
action-
Falling rocksFear 1
Spend a Fear. Unstable rock formations overhead fall down onto a point of your choice. All creatures within Very Close range of that point must make an Agility Reaction Roll. Targets who fail take 2d10+3 physical damage. Creatures who succeed take half damage instead.
Reactions
reactionAbout this environment
Dark Cave
Tier 2 Exploration
A damp cave with narrow passages and overwhelming darkness.
Impulses: Disorient, Lead to Danger, Shelter
Difficulty: 14
Potential Adversaries: —
Features
Dark Cave
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Dark Cave Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
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Discussion
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