Sky Rider
Designed by
About this class
You belong to the open sky.
Whether carried on living wings or behind an engine, you know how to read altitude, wind, speed, distance, and motion.
You can turn the sky itself into a weapon.
You are not merely someone who rides.
You are someone who knows how to fly.
Included subclasses
Domains
Bone
Midnight
Starting stats
Hope feature
Class features
Class items
- Skyfarer’s Harness
- A specialized harness designed to keep the rider secured during extreme movement.
- For Na’vi, it could be a traditional riding harness.
- For humans, it could be a flight harness.
- Mechanical effect:
- Once per scene, when you would be forcibly moved, knocked prone, or fall from your Sky Mount, you may mark 1 Stress to remain secured and avoid the immediate consequence.
- Healing Poultice — Minor Health Potion
- Focus Tonic — Minor Stamina Potion
Character questions
Background prompts
- What scenario and/or person convinced you to first take to the skies over the ground?
Connection prompts
Subclass cards
Printable via header menu
Bonded Sky
Foundation
SPELLCAST TRAIT: Agility
Tsaheylu: You have formed a profound bond with your Sky Mount.
When connected to your living mount:
you can communicate simple thoughts and emotions with it
you gain Advantage on rolls to understand its reactions
you may use its senses when making an appropriate action roll
Additionally, once per scene when you and your mount act in perfect coordination, you may:
Gain +1 to the action roll.
Bonded Sky
Specialization
One Breath, One Motion: Your bond deepens.
While connected to your living mount, once per scene, when either you or your mount would be affected by an attack or environmental danger, you may mark 1 Stress to immediately move both of you a Very Close distance.
You can use this to:
dodge
dive
pull away
break a grapple
avoid falling debris
escape an explosion
The two of you react as one creature.
Bonded Sky
Mastery
Sky-Bonded: Your connection has become extraordinary.
While connected to your living mount:
You cannot be surprised while airborne.
Additionally:
Once per session, you may temporarily perceive through your mount’s senses for the duration of a scene.
And finally:
When you succeed on a critical success while riding your bonded mount, both you and your mount gain
1 Hope
Aerial Ace
Foundation
SPELLCAST TRAIT: Agility
Combat Pilot: When operating an aircraft or mechanical Sky Mount, you gain +1 to action rolls made to maneuver, evade, or perform aerial stunts.
Additionally, once per scene:
Afterburner
You may mark 1 Stress to immediately move an additional Far range.
Aerial Ace
Specialization
Dogfight: You’ve learned to turn the sky into a battlefield.
When you successfully evade an aerial attack, you may immediately reposition yourself anywhere within Very Far range.
If you then attack the adversary you evaded:
Gain +1 to the attack roll.
Aerial Ace
Mastery
Ace of the Skies: Once per session, when operating an aircraft or mechanical Sky Mount, you can perform an impossible maneuver that would normally exceed the vehicle’s safe capabilities.
Describe what you attempt.
The GM determines an appropriate action roll.
On a success:
you accomplish the maneuver
you gain 1 Hope
and your next successful attack gains +1 damage die
On a failure, the GM gets a fantastic opportunity to make the consequences dramatic.
Sky Rider
You belong to the open sky.
Whether carried on living wings or behind an engine, you know how to read altitude, wind, speed, distance, and motion.
You can turn the sky itself into a weapon.
You are not merely someone who rides.
You are someone who knows how to fly.
Domains
Bone + Midnight
Starting Evasion
12
Starting Hit Points
6
Class Items
- • Skyfarer’s Harness
- • A specialized harness designed to keep the rider secured during extreme movement.
- • For Na’vi, it could be a traditional riding harness.
- • For humans, it could be a flight harness.
- • Mechanical effect:
- • Once per scene, when you would be forcibly moved, knocked prone, or fall from your Sky Mount, you may mark 1 Stress to remain secured and avoid the immediate consequence.
- • Healing Poultice — Minor Health Potion
- • Focus Tonic — Minor Stamina Potion
Sky Rider’s Hope Feature
Ride the Wind : Spend 3 Hope to immediately reposition yourself and your Sky Mount anywhere within a Far range that you could reasonably reach through the current environment.
Sky Rider Subclasses
Choose either the Bonded Sky or Aerial Ace subclass.
Bonded Sky
“The sky does not carry me. We carry one another.” This is the Ikran-focused path. A Na’vi can use it. A Dreamwalker can use it. A human who has somehow formed a legitimate bond with a Pandora creature can use it. It’s about relationship, not species.
Spellcast Trait
Agility
Foundation Features
Tsaheylu: You have formed a profound bond with your Sky Mount.
When connected to your living mount:
you can communicate simple thoughts and emotions with it
you gain Advantage on rolls to understand its reactions
you may use its senses when making an appropriate action roll
Additionally, once per scene when you and your mount act in perfect coordination, you may:
Gain +1 to the action roll.
Specialization Feature
One Breath, One Motion: Your bond deepens.
While connected to your living mount, once per scene, when either you or your mount would be affected by an attack or environmental danger, you may mark 1 Stress to immediately move both of you a Very Close distance.
You can use this to:
dodge
dive
pull away
break a grapple
avoid falling debris
escape an explosion
The two of you react as one creature.
Mastery Feature
Sky-Bonded: Your connection has become extraordinary.
While connected to your living mount:
You cannot be surprised while airborne.
Additionally:
Once per session, you may temporarily perceive through your mount’s senses for the duration of a scene.
And finally:
When you succeed on a critical success while riding your bonded mount, both you and your mount gain
1 Hope
Aerial Ace
THIS is the one for: human pilots RDA personnel resistance pilots Dreamwalkers Na’vi using human aircraft experimental technology users “Anything with wings can be mastered.” This subclass is not about bonding. It’s about control.
Spellcast Trait
Agility
Foundation Features
Combat Pilot: When operating an aircraft or mechanical Sky Mount, you gain +1 to action rolls made to maneuver, evade, or perform aerial stunts.
Additionally, once per scene:
Afterburner
You may mark 1 Stress to immediately move an additional Far range.
Specialization Feature
Dogfight: You’ve learned to turn the sky into a battlefield.
When you successfully evade an aerial attack, you may immediately reposition yourself anywhere within Very Far range.
If you then attack the adversary you evaded:
Gain +1 to the attack roll.
Mastery Feature
Ace of the Skies: Once per session, when operating an aircraft or mechanical Sky Mount, you can perform an impossible maneuver that would normally exceed the vehicle’s safe capabilities.
Describe what you attempt.
The GM determines an appropriate action roll.
On a success:
you accomplish the maneuver
you gain 1 Hope
and your next successful attack gains +1 damage die
On a failure, the GM gets a fantastic opportunity to make the consequences dramatic.
Background Questions
Answer any of the following, or create your own.
- • What scenario and/or person convinced you to first take to the skies over the ground?
Connections
Ask one of the following, or improvise.
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Discussion
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