Skip to content

Spirit Guide

About this class

You listen to what others cannot hear.
You understand that life is connected in ways that cannot always be seen. You know the rituals of your people, the stories of those who came before, and the signs that appear when something in the living world is out of balance.
You are a healer, counselor, interpreter, ritualist, and guide.
You do not command the living world.
You listen to it.

Domains

Core domain
Sage
Core domain
Splendor

Starting stats

Evasion
10
Hit points
6

Hope feature

Voice of the Living World
Spend 3 Hope to enter a heightened state of connection. For the rest of the scene, you can: sense living creatures within Far range of you communicate simple emotions across a tsaheylu-like connection gain Advantage on Instinct rolls and once during the scene, ask the GM a question about the surrounding living environment and receive a truthful answer. Examples: “What is frightening the animals?” “Where is the wounded creature?” “What is disturbing this sacred place?” “Is someone nearby?” “Where is the healthiest water?” This is the Spirit Guide’s: “I close my eyes… and listen.”

Class features

  • Living Connection

    You can establish a spiritual connection with a willing living creature, person, or natural place within Close range.
    When connected, choose one:
    Listen
    Ask the GM one question about the emotional or physical state of the connected target.
    Guide
    Give an ally within Close range +1 to their next roll involving Instinct, Presence, or a spiritual/natural Experience.
    Soothe
    The connected target may clear 1 Stress.
    You can use Living Connection once per scene without spending Hope.

Class items

  • Spirit Keeper’s Talisman
  • A personal object representing the Spirit Guide’s connection to their people, ancestors, or understanding of Pandora.
  • Examples:
  • carved bone
  • seed pod
  • sacred stone
  • ancestral necklace
  • woven bracelet
  • preserved feather
  • scientific neural-network sample
  • personal Avatar-program artifact
  • Mechanical effect
  • Once per scene, when you invoke the meaning of your talisman during a roll involving Instinct, Knowledge, Presence, or a spiritual/natural Experience, you may gain +1 to the roll.
  • Choose:
  • Healing Poultice
  • Minor Health Potion
  • or
  • Focus Tonic
  • Minor Stamina Potion

Character questions

Background prompts

  1. How did you first realize your connection with Eywa?
  2. Do you feel accepted or misled by your goddess?
  3. Do you have anyone you can speak to about these abilities who will listen?

Connection prompts

—

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.