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Psychic Knight Of The South

Psychic Knight Of The South
Neutral

Psychic Knight Of The South

Difficulty: - | HP: - | Stress: -
Motive: The Psy has come from southern lands in order to share the peace and prosperity of his land in the only way he knows how, dancing. He rides upon an imaginary steed, going from land to land, acting as a mediator in conflict to the best of his ability. He honed his psychic abilities under a man named Otto until the point where he could force his desires onto the minds of others, and he desires to dance.

A short man with suave hair wearing sunglasses and a suit while galloping upon an imaginary steed.

Just Dance
Trigger: When the players are fighting an enemy, the Psy can be spotlighted, galloping in from nowhere atop his imaginary steed.
Effect: Two people are randomly chosen: one to represent the party's dancing skills and one for the enemy's. Do not tell the players which is which. After they have a dance, the GM and the remaining players vote for who they think danced best; if it's a tie, they have to dance again. The losing team, whether NPC or player, gets disadvantage in combat.

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