Skip to content

Baba Yaga

Adversary overview

An ancient hag with no equal and an insatiable appetite for children.

Stat block

Tier
2
Type
Solo
Difficulty
16
HP
9
Stress
6
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
25
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Gnarled Staff
Range: Close
Damage: 2d10+6
Attack Mod: +3
Damage Type: Magical

Features

Passives

  • Yaga’s List

    When Baba Yaga comes into possession of a personal item or an item of that person (hair, earwax, tooth, toe, etc), write down each item and who it belongs to on a list.

  • Psychic Needling

    When Baba Yaga succeeds on a standard attack, the target must mark 2 Stress.

Actions

  • Weaponize

    Remove a name from “Yaga’s List” forcing them to succeed on a Presence Reaction Roll or become Weaponized until they make a successful Presence Roll to clear the condition or take damage from an attack. While Weaponized, you can spotlight them during a GM turn as if they were an adversary. When you do so, you can move them up to Far range and make a weapon attack against a target using a d20 instead of Duality Dice. On a success, gain a Fear.

  • Friendly Town
    stress 1

    Mark a Stress to summon 2d4 Conscripts (SRD2, pg. 116) within Close range.

  • Soul Suck

    Sacrifice a Minion within Very Close range to clear a HP or a Stress as Baba Yaga sucks the life force from them.

Reactions

  • Vexing Word
    stress 1

    After a PC makes a roll, you can mark a Stress to force them to reroll it. This feature can’t be used if the PC critically succeeds.

Evolutions

—

Motives & tactics

Avoid reflective surfaces collect trinkets feed off children protect home sow panic and fear

Experiences

  • Wicked +4

Baba Yaga

Tier 2 solo

An ancient hag with no equal and an insatiable appetite for children.

Motives & Tactics: Avoid reflective surfaces, collect trinkets, feed off children, protect home, sow panic and fear

Difficulty: 16 | Thresholds: 14/25 | HP: 9 | Stress: 6

ATK: +3 | Gnarled Staff: Close | 2d10+6 Magical

Experience: Wicked +4

HP:

STRESS:

Features

Yaga’s List - Passive: When Baba Yaga comes into possession of a personal item or an item of that person (hair, earwax, tooth, toe, etc), write down each item and who it belongs to on a list.
Psychic Needling - Passive: When Baba Yaga succeeds on a standard attack, the target must mark 2 Stress.
Weaponize - Action: Remove a name from “Yaga’s List” forcing them to succeed on a Presence Reaction Roll or become Weaponized until they make a successful Presence Roll to clear the condition or take damage from an attack. While Weaponized, you can spotlight them during a GM turn as if they were an adversary. When you do so, you can move them up to Far range and make a weapon attack against a target using a d20 instead of Duality Dice. On a success, gain a Fear.
Friendly Town - Action: Mark a Stress to summon 2d4 Conscripts (SRD2, pg. 116) within Close range.
Soul Suck - Action: Sacrifice a Minion within Very Close range to clear a HP or a Stress as Baba Yaga sucks the life force from them.
Vexing Word - Reaction: After a PC makes a roll, you can mark a Stress to force them to reroll it. This feature can’t be used if the PC critically succeeds.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.