Haldors Hand Runes
Weapons
Designed by
Designed by
At a glance
Damage type: Magic
Trait
Instinct
Range
Very Close
Damage
d10+3
Burden
One-Handed
Tier
Tier 2
Weapon slot
Primary
Damage type: Magic
Weapon feature
Sleeping Spores
Mark two stress to make a group of living beeings fall asleep and become vulnerable. Enemies sleep until they are attacked or the effeckt is cleared. If the are neutral to your group, start a 1d4+1 countdown that is activated on each action roll. If the coundown triggers, or they are hit by an attack, they wake up again.
About this weapon
The hand runes of an alchemist, living far to the south. One day, his research will change the world.
Haldors Hand Runes
The hand runes of an alchemist, living far to the south. One day, his research will change the world.
Trait:
Instinct
Range:
Very Close
Damage:
d10+3 mag
Burden: One-Handed
Feature
Sleeping Spores: Mark two stress to make a group of living beeings fall asleep and become vulnerable. Enemies sleep until they are attacked or the effeckt is cleared. If the are neutral to your group, start a 1d4+1 countdown that is activated on each action roll. If the coundown triggers, or they are hit by an attack, they wake up again.
Haldors Hand Runes
The hand runes of an alchemist, living far to the south. One day, his research will change the world.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Haldors Hand Runes Subclasses
No subclasses available.
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Background Questions
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Connections
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