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Trick-or-Treating

Tier
1
Type
Event
Difficulty
10
Impulses
Embrace the eerie show innovative and spooky costumes supply sugary sweets

Environment overview

This time…the kids are asking strangers for candy.

Potential adversaries

Bullies Healthy Homeowners Haunted Houses Ghosts Witches Monsters

Features

Passives

passive
  • The Pact of Candy

    When a PC attempts to Trick-or-Treat from a house, they must make an Action Roll using a Trait of their choosing to justify it. On a success, they get a piece of candy that clears a Stress when eaten. On a failure, the PC must perform a small trick or reveal an embarrassing aspect of themselves to receive the candy. 

    Questions
    • Can you have real bite-sized candy to hand out as tokens? Are there any allergies?
  • Sweet Rewards

    Any piece of candy can be eaten to clear a Stress and a PC can eat any amount of candy during their spotlight. If 3 or more pieces are eaten at the same time, the PC enters a Sugar Rush. During a Sugar Rush, they can move up to Far range before making an action but it is made with disadvantage. The Rush lasts until the end of the scene. Any PC who had the condition is compelled to take a short rest unless they enter another Sugar Rush.

    Questions
    • What type of candy is impossible to eat just one of?

Actions

action
  • Like Taking Candy From a PC
    Fear 1

    Spend a Fear to have a group of masked bullies attempt to steal the candy haul of a PC. The party must collectively spend 4 Hope to avoid the mugging.

    Questions
    • Are there any recognizable traits from the masked mugger? What other important thing were you holding in the bag?

Reactions

reaction
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About this environment

Trick-or-Treating

Tier 1 Event

This time…the kids are asking strangers for candy.

Impulses: Embrace the eerie, show innovative and spooky costumes, supply sugary sweets

Difficulty: 10

Potential Adversaries: Bullies, Healthy Homeowners, Haunted Houses, Ghosts, Witches, Monsters

Features

The Pact of Candy - Passive: When a PC attempts to Trick-or-Treat from a house, they must make an Action Roll using a Trait of their choosing to justify it. On a success, they get a piece of candy that clears a Stress when eaten. On a failure, the PC must perform a small trick or reveal an embarrassing aspect of themselves to receive the candy. 
  • Can you have real bite-sized candy to hand out as tokens? Are there any allergies?
Sweet Rewards - Passive: Any piece of candy can be eaten to clear a Stress and a PC can eat any amount of candy during their spotlight. If 3 or more pieces are eaten at the same time, the PC enters a Sugar Rush. During a Sugar Rush, they can move up to Far range before making an action but it is made with disadvantage. The Rush lasts until the end of the scene. Any PC who had the condition is compelled to take a short rest unless they enter another Sugar Rush.
  • What type of candy is impossible to eat just one of?
Like Taking Candy From a PC - Action: Spend a Fear to have a group of masked bullies attempt to steal the candy haul of a PC. The party must collectively spend 4 Hope to avoid the mugging.
  • Are there any recognizable traits from the masked mugger? What other important thing were you holding in the bag?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.