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The Pumpkin Stalker

Adversary overview

You shouldn't have done that! Now The Pumpkin Stalker has to bring the Week of Pumpkins to you, you miserable wretch!

The Pumpkin Stalker is The Pumpkin Man’s anger in action. The being stalks those who fail to procure the Seven Treats required to celebrate the Week of Pumpkins, and torments them by ambushing them when they least expect it, and disappearing as quickly as they arrive. Strangely, they seem to have an obsession with the spirit of the Week of Pumpkins more than the failure of the ill-lucked who comes across them.

Stat block

Tier
2
Type
Skulk
Difficulty
15
HP
4
Stress
6
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
11
Major Damage — Mark 2 HP Major
Mark 2 HP
19
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Flesh Knife
Range: Close
Damage: 2d10+3
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Relentless (2)

    The Pumpkin Stalker can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Tricking Bomb
    fear 1

    Spend a Fear and a Bombkin to target a group within Far range. All targets must succeed on an Agility Reaction Roll or take 2d4+2 magic damage. You gain a Fear for each target who marked HP from this attack.

Reactions

  • Only Tricks From Now On!
    fear 2

    Upon replacing The Pumpkin Man, immediately spend 2 Fear to transform each Treat procured by the party into a Bombkin. If no Treats can be turned into Bombkins, The Pumpkin Stalker gains 7 Bombkins.

  • Invisi-Bombkin
    stress 1

    When The Pumpkin Stalker would mark 3 or more Hit Points, you can mark a Stress and spend a Bombkin to mark 1 instead. Then, The Pumpkin Stalker becomes Hidden.

  • Don't Leave Me!
    fear 1

    When The Pumpkin Stalker marks their last Hit Point, you can spend a Fear to have them monologue about the spirit of the Week of Pumpkins and how no one celebrates with them anymore. Then, The Pumpkin Stalker drops all of their Bombkins and causes them to explode. All targets within Very Close range must make an Agility Reaction Roll or take 2d6 magical damage for each Bombkin that exploded.

Evolutions

—

Motives & tactics

Torment the party! Wring them for their failures! Trick and only trick!

Experiences

  • Bombkin'd Up +3

The Pumpkin Stalker

Tier 2 skulk

You shouldn't have done that! Now The Pumpkin Stalker has to bring the Week of Pumpkins to you, you miserable wretch!

Motives & Tactics: Torment the party!, Wring them for their failures!, Trick and only trick!

Difficulty: 15 | Thresholds: 11/19 | HP: 4 | Stress: 6

ATK: +2 | Flesh Knife: Close | 2d10+3 Physical

Experience: Bombkin'd Up +3

HP:

STRESS:

Features

Relentless (2) - Passive: The Pumpkin Stalker can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Tricking Bomb - Action: Spend a Fear and a Bombkin to target a group within Far range. All targets must succeed on an Agility Reaction Roll or take 2d4+2 magic damage. You gain a Fear for each target who marked HP from this attack.
Only Tricks From Now On! - Reaction: Upon replacing The Pumpkin Man, immediately spend 2 Fear to transform each Treat procured by the party into a Bombkin. If no Treats can be turned into Bombkins, The Pumpkin Stalker gains 7 Bombkins.
Invisi-Bombkin - Reaction: When The Pumpkin Stalker would mark 3 or more Hit Points, you can mark a Stress and spend a Bombkin to mark 1 instead. Then, The Pumpkin Stalker becomes Hidden.
Don't Leave Me! - Reaction: When The Pumpkin Stalker marks their last Hit Point, you can spend a Fear to have them monologue about the spirit of the Week of Pumpkins and how no one celebrates with them anymore. Then, The Pumpkin Stalker drops all of their Bombkins and causes them to explode. All targets within Very Close range must make an Agility Reaction Roll or take 2d6 magical damage for each Bombkin that exploded.

Discussion

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