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Swag-o-Lantern

Adversaries Designed by iiyama1988 • Art by TheGemmyRaven

Adversary overview

This fae spirit is attracted to large gatherings of folk, whether joyful and fearful.

Made for the Bard&Raven homebrew contest, October 19th 2026

Stat block

Tier
2
Type
Social
Difficulty
13
HP
3
Stress
3
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
7
Major Damage — Mark 2 HP Major
Mark 2 HP
15
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Swagger Cane
Range: Melee
Damage: 2d4
Attack Mod: 0
Damage Type: Physical

Features

Passives

  • Shifting mood

    The Swag-o-lantern is a fickle being. When they take the spotlight, you may roll a d12 to change their mood.

    • 1: Vindictive

    • 2-3: Despondent

    • 4-7: Mellow

    • 8-10: Enthusiastic

    • 11-12: Manic

Actions

  • Boons and Banes
    stress 1

    Mark a Stress to give a kind or mischievous gift to a PC. They don't know what's inside until they unwrap it. You may flip a coin to determine if it's a Boon or Bane. You may also decide based upon the Lantern's mood or the PC's behaviour.

    • Boon: The PC gains 3 Hope upon opening the gift.

    • Bane: The PC marks 3 Stress upon opening the gift.

Reactions

  • Aura Farming

    When the Swag-o-Lantern receives a compliment or curse, you may spend a Fear to clear either all their marked HP or all their marked Stress.

Evolutions

—

Motives & tactics

Encourage excitement punish revel reward sow chaos

Experiences

  • Soul of the party +3
  • Sower of chaos +3

Swag-o-Lantern

Tier 2 social

This fae spirit is attracted to large gatherings of folk, whether joyful and fearful.

Motives & Tactics: Encourage excitement, punish, revel, reward, sow chaos

Difficulty: 13 | Thresholds: 7/15 | HP: 3 | Stress: 3

ATK: 0 | Swagger Cane: Melee | 2d4 Physical

Experience: Soul of the party +3, Sower of chaos +3

HP:

STRESS:

Features

Shifting mood - Passive:
The Swag-o-lantern is a fickle being. When they take the spotlight, you may roll a d12 to change their mood.
  • 1: Vindictive

  • 2-3: Despondent

  • 4-7: Mellow

  • 8-10: Enthusiastic

  • 11-12: Manic

Boons and Banes - Action:
Mark a Stress to give a kind or mischievous gift to a PC. They don't know what's inside until they unwrap it. You may flip a coin to determine if it's a Boon or Bane. You may also decide based upon the Lantern's mood or the PC's behaviour.
  • Boon: The PC gains 3 Hope upon opening the gift.

  • Bane: The PC marks 3 Stress upon opening the gift.

Aura Farming - Reaction: When the Swag-o-Lantern receives a compliment or curse, you may spend a Fear to clear either all their marked HP or all their marked Stress.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.