THE GREAT GOURDON
A pumpkin-headed gentleman with a suspiciously pink candy lantern, and an army of unpaid bat interns. He has never been invited to a party. He considers this a clerical error.
Motives & Tactics: Demand treats, enforce party etiquette, make terrible puns
Treat: Spend a Hope and offer Gourdon something he genuinely desires, at the GM's discretion. Clear a Stress and place a Treat token on Gourdon.
Trick: Make an Instinct Reaction Roll (15). On a failure, take 2d12 magic damage and become Vulnerable until your next roll with Hope.