Ninja Master
This assassin exudes a killing intent that is almost tangible.
Motives & Tactics: Rule the night, Allow no opposition, Escape to the shadows
Designed by
This assassin exudes a killing intent that is almost tangible.
As with the Ninja Warrior, this is inspired specifically by 80s and 90s film Ninja rather than any form of accuracy.
This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Spend a Fear to rain down explosives. All targets within Close range must make an Agility reaction roll. Targets who fail take 2d8+2 damage and become Vulnerable until they succeed on an action roll or are doused with a large amount of water.
Mark a Stress to become Hidden. While Hidden, your attack rolls are made with Advantage.
When this adversary makes a successful attack against a PC, you gain a Fear.
Tier 2 solo
This assassin exudes a killing intent that is almost tangible.
Motives & Tactics: Rule the night, Allow no opposition, Escape to the shadows
Difficulty: 16 | Thresholds: 13/25 | HP: 9 | Stress: 4
ATK: +4 | Katana: Melee | 2d12+4 Physical
Experience: Shadow Warlord +4
HP:
STRESS:
This assassin exudes a killing intent that is almost tangible.
Motives & Tactics: Rule the night, Allow no opposition, Escape to the shadows
As with the Ninja Warrior, this is inspired specifically by 80s and 90s film Ninja rather than any form of accuracy.
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No subclasses available.
Answer any of the following, or create your own.
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Ask one of the following, or improvise.
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Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.