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Watcher

About this transformation

You have seen beyond the Shroud, souls are no longer abstractions to you, around living people you perceive subtle variations in essence, around the dead you see what others cannot.

Features

Beyond the Shroud

You can perceive disembodied souls and communicate with spirits capable of responding to you. You have advantage on rolls made specifically to perceive, understand, follow, or investigate soul essence, spiritual phenomena, awakened souls, adra networks, or the In-Between.

Past-Life Echo

Once per rest, when knowledge or skill from one of your previous incarnations or a soul could plausibly help you, you may spend a Hope to roll a d20 as your Hope Die for that action roll.

Awakened

Your past lives do not always remain quiet. Whenever you roll with Fear while directly interacting with a soul, spirit, adra nexus, Engwithan device, or past-life memory, you must either mark a Stress or allow the GM to gain an extra Fear.

Transformation questions

  1. One of your past lives did something terrible. What fragment of that act do you remember?
  2. * 3. **Whose soul feels strangely familiar even though you have never met them in this life?*
  3. * 4. **What place causes your previous incarnations to become especially loud?**
Transformation

Watcher

You have seen beyond the Shroud, souls are no longer abstractions to you, around living people you perceive subtle variations in essence, around the dead you see what others cannot.

Beyond the Shroud:

You can perceive disembodied souls and communicate with spirits capable of responding to you. You have advantage on rolls made specifically to perceive, understand, follow, or investigate soul essence, spiritual phenomena, awakened souls, adra networks, or the In-Between.

Past-Life Echo:

Once per rest, when knowledge or skill from one of your previous incarnations or a soul could plausibly help you, you may spend a Hope to roll a d20 as your Hope Die for that action roll.

Awakened:

Your past lives do not always remain quiet. Whenever you roll with Fear while directly interacting with a soul, spirit, adra nexus, Engwithan device, or past-life memory, you must either mark a Stress or allow the GM to gain an extra Fear.

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