Remnant of Ashes
The cracked and skeletal remnants of man, flame replacing flesh and piercing hollow voids of eyes. No mouth moves yet cackling laughter surrounds this epitome of flame.
Motives & Tactics: Feed the Flame, Consume Hope
The cracked and skeletal remnants of man, flame replacing flesh and piercing hollow voids of eyes. No mouth moves yet cackling laughter surrounds this epitome of flame.
The Remnant is hyper-aggresive. Its desire to feed on living souls and add fuel to its flames drives it endlessly.
This adversary can be spotlighted up to X times per GM turn. Spend Fear as usual to spotlight them.
When the Remnant moves, it can choose to instead teleport to any fire within far range.
Spend 2 fear to consume the hope of a PC. The target must succeed an Instinct reaction roll or have their Hope Die reduced to a d6 until their next rest.
Mark a Stress to make all targets within Very Close range lose a Hope and take 2d10+3 damage. If a target is not able to lose a Hope, they must instead mark 2 Stress.
When this adversary makes a successful attack against a PC, you gain a Fear.
Tier 1 solo
The cracked and skeletal remnants of man, flame replacing flesh and piercing hollow voids of eyes. No mouth moves yet cackling laughter surrounds this epitome of flame.
Motives & Tactics: Feed the Flame, Consume Hope
Difficulty: 13 | Thresholds: 10/15 | HP: 10 | Stress: 4
ATK: +3 | Heatwave: Close | 1d12+3 Magical
Experience: Carbonized +2
HP:
STRESS:
The cracked and skeletal remnants of man, flame replacing flesh and piercing hollow voids of eyes. No mouth moves yet cackling laughter surrounds this epitome of flame.
Motives & Tactics: Feed the Flame, Consume Hope
The Remnant is hyper-aggresive. Its desire to feed on living souls and add fuel to its flames drives it endlessly.
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No subclasses available.
Answer any of the following, or create your own.
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