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  2. Cosmic Encounters: Intergalactic Powers From Beyond The Stars v2

New in Version 2: Starship Building Options!

With v2, Cosmic Encounters expands from adversaries into player-controlled starships. Your crew can now build and customise their vessel using the same SRD-style rules that make foes feel alive.

What’s New in V2:

  1. Chassis & Tiers – choose between agile Sparrows, balanced Explorers, or brute warships, then scale them from Tier 1 patrols to Tier 4 dreadnoughts.
  2. Weapons, Systems, & Hulls – slot in upgrades like Mag-Sails, Ion Lances, Grav-Net Projectors, and Aegis Plating. Each option carries mechanical weight and cinematic flair.
  3. Armaments & Weapons – batteries and skirmish arrays that don’t just deal damage, but escalate battles with Conditions and Outcomes (Hull Breach, Sensor-Blind, Overheated, and more).
  4. Player Ship Spotlight – clear actions for Helm, Guns, Systems, Engineering, Command, and Boarding give every PC a role in starship duels.
  5. Upgrades! – upgrades let your crew feel powerful, inventive, and in command of how their ship grows and survives!

Bonus: Online Starship Builder

To make things even easier, we've built an interactive Starship builder tool! It knows the upgrade rules, auto-adjusts stats like HP, Stress, and Evasion, and lets you export your ship to PDF or share it with friends.

You can build a Starship Online for FREE at: https://heartofdaggers.com/starship-sheet/

Intergalactic Powers From Beyond the Stars is a plug-and-play sci-fantasy toolkit for Daggerheart that lets you stage zero-G boardings, cathedral-radiator chases, psionic sieges, and reality-torn pilgrimages—without prep bloat. Every entry is written in SRD-style stat blocks, tuned to the Hope/Fear economy, and built to drop straight into tonight’s session or stitch into a sector-spanning arc.

Inside the Cosmic Encounters Guide:

The Cosmic Encounters PDF is your GM’s guide to running the void.

  1. Ship Conditions – new rules to capture the drama of star-to-star combat: sensor failures, reactor meltdowns, hull breaches, gravitic snares, and more.
  2. Ship Outcomes – narrative escalations that turn each battle into a story, from ionized systems to catastrophic overloads.
  3. Starship Building for Players (NEW in v2) – full rules for creating your own ship. Choose a chassis, armaments, and upgrades. From cloaking fields to grav-net projectors, every choice is a power statement that changes how you play.
  4. Living Galaxy Environments – encounter “engines” that act with impulses, hazards, and countdowns. From Skyport Bazaars and Shard-Bridges to Stormrail Chases and the Apotheosis Forge, these aren’t backdrops—they’re forces shaping play.
  5. Cosmic Threats & Starship Lore – guidance for portraying ships and factions not just as stat blocks, but as predators in a living void. Includes philosophy for running encounters as duels, not just number exchanges.
  6. Campaign Arcs & Sparks – full sector-spanning story starters such as Freebooters of the Fractured, The Sun-Choir Wars, and Collapse of the Concordance. Each comes with lore, inciting crises, and the motives of galaxy-shaking adversaries.

Everything included:

  1. 32 NEW adversaries (Tiers 1–4): smugglers, zealots, infiltrators, swarms, AI tacticians, time-scarred mystics, nanite horrors, and more—each with motives, tactics, and table-ready voices.
  2. 10 starship adversaries: ships that fight like boss monsters—raiders, patrol cutters, grav-net frigates, solar harvesters, a psionic dreadnought, and a siege dreadnought—plus guidance for running “ship-as-foe” set pieces.
  3. 12 living environments: encounter “engines” that act—Skyport Bazaar, Whispering Junkfields, Hallowed Data-Cathedral, Shard-Bridge Over the Void, Blackout Heist, Starfall Crater, Masquerade of Red Lotus, Stormrail Chase, Fracture in the Firmament, Apotheosis Forge, Verdigris Arcades, and Obsidian Mirror-Vale—each with Impulses, Difficulty, likely adversaries, and Passive/Action/Reaction features.
  4. New Ship Conditions (6): Target-Locked, Ionized, Hull Breach, Sensor-Blind, Overheated, Gravity-Snagged—cinematic states that tell the story on the scopes and the hull.
  5. Reusable Ship Outcomes (6): a simple “pick one” aftermath menu (Painted, Systems Flicker, Gaping Wound, Blackout, Grav Shear, Overload) to escalate space duels fast.
  6. Running starship foes: best-practices to make void battles feel like set-piece duels (fiction-first cues, clear costs, and how to choose Outcomes that heighten the scene).
  7. Sector lore & framing: the Concordance of Spheres—a living star-map of fragile treaties, exploited blind spots, and the edge-worlds that breed threats.
  8. Player ship-building rules (NEW in v2): tools for creating and upgrading vessels that feel like an extension of the crew. Chassis choices, armaments, and modifications give players real control over how their ship evolves and survives.
  9. Campaign sparks: ready-to-run arc starters and BBEG motives (freebooters of the fracture, sun-choir crusades, the collapse of the Concordance) to launch a full season of play.
  10. Drop-in design: everything formatted for fast use at the table—no conversion math, no subsystem detours—just “spotlight and go.”
  • 5
  • 1 reviews

All reviews are from verified purchases

GHelmet's Artworks — 5 ★

When I first saw this release, I thought to myself, “I missed the chance to create something like this for my own Frame.” But honestly, I couldn’t have done it better. This module not only introduces a whole new style of battle, it also adds a rich layer of adventure through its lore—perfect for players beginning their grand voyage among the stars. And that’s not even mentioning the incredible added value: unique adversaries, immersive environments, and a dedicated website for starship building. Truly an awesome product!

Cosmic Encounters: Intergalactic Powers From Beyond The Stars v2

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What's Included

30+ Cosmic Adversaries
Over 30 foes across all tiers—smugglers, zealots, infiltrators, swarms, AI tacticians, mystics, nanite horrors, and more—each with motives, tactics, and features to bring them alive at the table.
10 Starships
Ten starship adversaries designed to fight like living monsters—raiders, frigates, carriers, dreadnoughts—complete with rules and guidance for running set-piece void battles.
Living Environments
Twelve encounter “engines” with impulses, hazards, and countdowns—bazaar brawls, shard-bridges, stormrail chases, apotheosis forges, and more—to make settings act like characters.
NEW Ship Systems
New cinematic Ship Conditions and reusable Ship Outcomes that escalate every duel with reactor flares, hull breaches, gravitic snares, sensor blackouts, and catastrophic overloads.
Campaign Sparks
Sector-spanning story starters with lore, inciting crises, and galaxy-shaking motives—from pirate fracturing wars to sun-choir crusades and the collapse of the Concordance.
NEW: Player Starship Builder
Tools for creating and upgrading vessels that feel like an extension of the crew.

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