New in Version 2: Starship Building Options!
With v2, Cosmic Encounters expands from adversaries into player-controlled starships. Your crew can now build and customise their vessel using the same SRD-style rules that make foes feel alive.
What’s New in V2:
- Chassis & Tiers – choose between agile Sparrows, balanced Explorers, or brute warships, then scale them from Tier 1 patrols to Tier 4 dreadnoughts.
- Weapons, Systems, & Hulls – slot in upgrades like Mag-Sails, Ion Lances, Grav-Net Projectors, and Aegis Plating. Each option carries mechanical weight and cinematic flair.
- Armaments & Weapons – batteries and skirmish arrays that don’t just deal damage, but escalate battles with Conditions and Outcomes (Hull Breach, Sensor-Blind, Overheated, and more).
- Player Ship Spotlight – clear actions for Helm, Guns, Systems, Engineering, Command, and Boarding give every PC a role in starship duels.
- Upgrades! – upgrades let your crew feel powerful, inventive, and in command of how their ship grows and survives!
Bonus: Online Starship Builder
To make things even easier, we've built an interactive Starship builder tool! It knows the upgrade rules, auto-adjusts stats like HP, Stress, and Evasion, and lets you export your ship to PDF or share it with friends.
You can build a Starship Online for FREE at: https://heartofdaggers.com/starship-sheet/
Intergalactic Powers From Beyond the Stars is a plug-and-play sci-fantasy toolkit for Daggerheart that lets you stage zero-G boardings, cathedral-radiator chases, psionic sieges, and reality-torn pilgrimages—without prep bloat. Every entry is written in SRD-style stat blocks, tuned to the Hope/Fear economy, and built to drop straight into tonight’s session or stitch into a sector-spanning arc.
Inside the Cosmic Encounters Guide:
The Cosmic Encounters PDF is your GM’s guide to running the void.
- Ship Conditions – new rules to capture the drama of star-to-star combat: sensor failures, reactor meltdowns, hull breaches, gravitic snares, and more.
- Ship Outcomes – narrative escalations that turn each battle into a story, from ionized systems to catastrophic overloads.
- Starship Building for Players (NEW in v2) – full rules for creating your own ship. Choose a chassis, armaments, and upgrades. From cloaking fields to grav-net projectors, every choice is a power statement that changes how you play.
- Living Galaxy Environments – encounter “engines” that act with impulses, hazards, and countdowns. From Skyport Bazaars and Shard-Bridges to Stormrail Chases and the Apotheosis Forge, these aren’t backdrops—they’re forces shaping play.
- Cosmic Threats & Starship Lore – guidance for portraying ships and factions not just as stat blocks, but as predators in a living void. Includes philosophy for running encounters as duels, not just number exchanges.
- Campaign Arcs & Sparks – full sector-spanning story starters such as Freebooters of the Fractured, The Sun-Choir Wars, and Collapse of the Concordance. Each comes with lore, inciting crises, and the motives of galaxy-shaking adversaries.
Everything included:
- 32 NEW adversaries (Tiers 1–4): smugglers, zealots, infiltrators, swarms, AI tacticians, time-scarred mystics, nanite horrors, and more—each with motives, tactics, and table-ready voices.
- 10 starship adversaries: ships that fight like boss monsters—raiders, patrol cutters, grav-net frigates, solar harvesters, a psionic dreadnought, and a siege dreadnought—plus guidance for running “ship-as-foe” set pieces.
- 12 living environments: encounter “engines” that act—Skyport Bazaar, Whispering Junkfields, Hallowed Data-Cathedral, Shard-Bridge Over the Void, Blackout Heist, Starfall Crater, Masquerade of Red Lotus, Stormrail Chase, Fracture in the Firmament, Apotheosis Forge, Verdigris Arcades, and Obsidian Mirror-Vale—each with Impulses, Difficulty, likely adversaries, and Passive/Action/Reaction features.
- New Ship Conditions (6): Target-Locked, Ionized, Hull Breach, Sensor-Blind, Overheated, Gravity-Snagged—cinematic states that tell the story on the scopes and the hull.
- Reusable Ship Outcomes (6): a simple “pick one” aftermath menu (Painted, Systems Flicker, Gaping Wound, Blackout, Grav Shear, Overload) to escalate space duels fast.
- Running starship foes: best-practices to make void battles feel like set-piece duels (fiction-first cues, clear costs, and how to choose Outcomes that heighten the scene).
- Sector lore & framing: the Concordance of Spheres—a living star-map of fragile treaties, exploited blind spots, and the edge-worlds that breed threats.
- Player ship-building rules (NEW in v2): tools for creating and upgrading vessels that feel like an extension of the crew. Chassis choices, armaments, and modifications give players real control over how their ship evolves and survives.
- Campaign sparks: ready-to-run arc starters and BBEG motives (freebooters of the fracture, sun-choir crusades, the collapse of the Concordance) to launch a full season of play.
- Drop-in design: everything formatted for fast use at the table—no conversion math, no subsystem detours—just “spotlight and go.”